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The Simpsons: Virtual Springfield
Review by Orb
January 2003
The Simpsons: Virtual Springfield is a game made to pay
homage to the series, and players likely will enjoy it best if
they've enjoyed the series first. It's not that the game cannot
be played on its own termsit's just that there are quite
a few years' worth of inside jokes that would leave one out in
the cold if she hasn't got several hundred hours of mainstream
nighttime animation under her belt.
The game is mostly a virtual walkabout of the locations from
the Fox series. In most locations, there are some things that
can be done, but these are pretty minor actions. Anyone who has
played any kind of game with any regularity will find himself
clicking wildly on the picture on the screen looking for "the
rest of it." Well, there isn't any. Which takes Virtual
Springfield out of the realm of "game" and puts
it squarely in the category of twiddleware.
Not that twiddleware is bad, mind you. There are more than a
couple of titles to which I have given excellent scores that require
nothing more than clicking though some entertaining graphics and
stories. But Virtual Springfield is no-good twiddleware.
I guess the premise is that the player should be thrilled to move
around the streets of the city under his own steam after spending
years staring at it via his living room television.
The interactions with characters from the series are limited
to some short animations and sight gags. Gameplay is from a first-person
perspective with some character interaction. There is an arcade
gallery with some game takeoffs that can be played, and this area
probably has more gameplay than any other location in the game.
There is no real cohesive story, despite all the funny stories
and sparkling written dialogue in the series proper. What jokes
there are repeat each time you enter the same place. And the player
must enter these areas over and over and over. Why? Keep reading.
The game does have a minor goal of collecting a monumentally
huge number of cards. These cards can be found in fixed locations
around the game that are entertaining at first but quickly become
tiresome. Why do they become tiresome? Because the player must
collect over one hundred of the little suckers before she
is rewarded with her lab rat pellet. And what is that pellet reward
after all that work? Why, another stupid card, of course. I guess
we can retitle that portion of Virtual Springfield the
"Expletives Game."
Other than the cards, the game requires the player to collect
10 items from the 16 available locations in the game. This is
the primary game goal.
Not all of this is pure rot. The cartoony aspect of the game
is fun, and Groening is a great cartoonist with an often wicked
wit. And we get the cool Danny Elfman music, always a plus. But
all of this is mired in the nasty non-gameplay, as though no one
was in charge at all. I cannot even imagine who the heck they
were marketing it to. Can you imagine the population segment determined
in the marketing surveys that were done (that is, if any were
done)? "Okay, we're going to sell this to the 19-to-45 crowd,
but only the ones that have computers and buy software, but not
software that requires anything but a bit of halfhearted clicking,
and they also have to be Fox viewers, and also Sunday night Fox
viewers." Yawn. Think all seven of those people signed up?
As far as I'm concerned, The Simpsons: Virtual Springfield
is everyone-gets-an-extra-paycheck-ware. It must have been
payday deluxe for Fox, Matt Groening and all of the voice actors,
who must not be getting enough face-on-camera jobs. If you are
interested in getting a cartoon game that ties into a television
series, my vote is for Daria's
Inferno, which has a tremendous amount of gameplay
and is much funnier. Even the edutainment title Peanuts:
Where's the Blanket Charlie Brown? has more gameplay
and things to do. Either is a better bet for fun. 
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The Verdict
The Lowdown
Developer: Digital Evolution
Publisher: Fox
Interactive
Release Date: 1997
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots






System Requirements
PC:
Pentium 75 MHz with 8 MB RAM (16 MB recommended)
Windows 95
Direct X compatible graphics and sound cards
1 MB free hard drive space
4X CD ROM drive
Mac:
Power PC 66 MHz with 16 MB RAM
System 7.0 or greater
1 MB free hard drive space
4X CD ROM drive
Where to Find It

Prices/links current as of 01/16/03
Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
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