| Versailles 1685
Review by Orb
September 2002
The job in edutainment, it would appear, is how exactly to spoon-feed
the player what's good for him while keeping him jolly. When this
works, the gamer feels educated and entertained but without any
sanctimonious preaching about what he needs to know. Versailles
1685, published by Cryo in the halcyon days of 1996 when the
world of adventure gaming was ahead of rather than behind it,
is such a good example of how to lay the education within the
entertainment that anyone attempting to put together one of these
suckers should sit up and play it.
The finest thing about Versailles is the attention to
historical detail. Truthfully, if the player wanted to roll through
the game and ignore anything that smelled of learning, she could
fairly easily accomplish this. But the game is written in such
a way so as to draw the player into the intrigue of the seventeenth
century court, and in doing so it causes one to want to learn
more about the cast of characters and the environment in which
they find themselves.
Now I have to say many are the times I have played some "epic"
game where I'd just put the headphones down so I'd be relieved
of the experience of listening to some badly written and overplayed
dialogue, spewing forth some fetid, half-baked story.
In other words, I'll go out of my way to skip the in-game encyclopedia
or the monster tomb that seems chained like an anchor around the
necks of many an adventure game or edutainment title.
But not so with Versailles. Designed in a charming style,
with a love-it or skip-it system for learning more about French
court, history, and the people who dwelled there in real life,
this system is like a breath of fresh air. Breathe in.
The game reconstructs the palace as it was found in 1685, and
it skillfully allows the player to explore and learn from this
exploration just how the architecture looked, how the rooms were
decorated, and what they were used for. The quality of this is
comparable to other "recreation" games, such as Titanic:
Adventure out of Time, The
Legend of Lotus Spring, Golden
Gate and Hell. Okay, I'm kidding about that last
one.
The game story could very well be taken from historical fact,
as it involves the sorts of things that did go on in the king's
court of that day and the sorts of situations the people living
there were most likely on constant guard against. The story takes
place during the reign of Louis XIV. The First Valet to Louis,
Monsieur Bontemps (a man we learn in real life had a considerable
amount of power and position) has discovered that a mysterious
and unidentified pamphleteer is at work in the court to undermine
the king and destroy Versailles. Playing as Lalande, Valet of
the Bedchamber, you are given the job of tracking clues and uncovering
the plot in full to foil it. And you have just one day to do it.
Played in the first person, the story unfolds in seven acts and
in a well-organized manner. As each act unfolds, cutscenes show
the formality and duty of the King's day as it progresses. Here
again is an aspect where the story and gaming melds nicely with
historical information.
Graphics are at times a bit dated and pixelated, but with any
game that is put together properly, this is not a distraction.
The attention to detail as far as the textiles and paintings throughout
is nothing short of remarkable. The prerendering is delicate and
accurate. I wish I had a swatch or two for my interior designer.
That is, if I had an interior designer. When first published,
the game was touted as having an "Omni 3D engine," which
enables the player to get a look at the surroundings in a 360-degree
spin, but only in a smattering of fixed locations.
Clues to the mystery are in places cleverly dished as Lalande
overhears court gossip, which again ties the gameplay into how
the court at that time was run. Puzzles involve correct gameplay
sequences and the use of inventory. The inventory system is a
bit cumbersomeall items retain fixed positions in the tray,
and often holes in between items are left so that the player must
scroll through a larger amount of space than necessary to retrieve
a needed item.
The soundtrack is exceptional. Throughout the game Baroque symphonic
pieces in period style lay the foundation for immersion.
Very entertaining in an almost melancholy way, Versailles
is a game made exactly how an edutainment title should be,
reflecting the moment of now-defunct Cryo's publishing ascendancy. 
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The Verdict
The Lowdown
Developer: Canal+ Multimedia
Publisher: Cryo
Release Date: 1996
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots





System Requirements
PC:
Win 95
Pentium 90
16 MB RAM
DirectX 3 graphics card
4X CD-ROM drive
2 MB free hard drive space
Mac:
System 7.1 or later
68030 processor
8 MB RAM
2X CD ROM drive
40 MB hard drive space
Where to Find It
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