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UFOs
Review by Orb
June 2003
Can anyone explain my fascination with the odd and forgotten
titles of H+a? This may indeed be one of life's true mysteries.
What's even more interesting is the diversity in the style of
games they published: Gord@k,
a first-person point-and-click adventure; Mortalus, an
action game; Gems of Darkness, a pure puzzle game later
bought by Dreamcatcher and in Dreamcatcher's characteristic style
renamed Jewels II, and this final one: UFOs.
UFOs is again different from the other H+a gamesit
is a third-person cartoon adventure. It seems to me, after many
years of playing, that not all cartoon games are created equal.
At the high end of the scale, we have classics such as Sam
and Max Hit the Road, and at the opposite end of the scale,
noxious tripe such as Toonstruck, Asterix or Virtual
Springfield give us a mental game-playing wedgie.
I'm happy to report UFOs falls into the former category.
UFOs is the story of an alien named Gnap who crash-lands
his spaceship in a pigsty somewhere in the Ozarks. He must find
replacement parts for the ship's broken engine so he can get home.
That's pretty much the entirety of the story of UFOs, a
third-person game most similar to Spaced Invaders, Sam and
Max or Day of the Tentacle.
Along the way Gnap picks up a platypus that acts as a sidekick.
The platypus does Gnap's bidding with the push of a button on
Gnap's tiny pocket alien transmitter. The platypus also give the
player a "platypus mode" where the little sucker can
be used as an action to be taken to solve puzzles, most similar
to the "use the bunny" feature in Sam and Max.
The game's design itself is really outstanding. The backgrounds
are rendered in surprisingly intricate 3D detail, and over this
are laid 2D line-drawn cartoon characters. This is a really engaging
look, and it gives UFOs a design depth many other similar
games drawn fully in 2D lack.
Puzzles are all inventory-based and are logical, albeit with
the fairly silly objects that are de rigueur for a comedy game
of this ilk. The inventory is stowed in a small handheld device,
the same one used to move the platypus. Inventory use is tightly
controlled; once used and no longer needed, items disappear (a
design flaw in numerous other inventory-based games that's not
present here), and there's maybe one time in the game that the
number of inventory items exceeds six, which means no inventory
scrolling either.
The humor in the game is a bit sardonic and twisted, something
I quite enjoy, but some may not. When Gnap crash-lands his broken
ship in the pigpen, the pigs dogpile into one shaking, squealing
corner. If they are clicked on, Gnap raises his transmitter and
hits the button; one squealing pig rises into the air and messily
explodes, an eyeball bouncing off the ship. I laughedyou
may be grossed out. But at least you have been warned.
The biggest minus to the game is its brevity. There are only
five areas Gnap travels to. Each contains multiple areas to explore,
but given the quality of the rendering and the clever writing
it really made me wish that more money had been given to the designers
to make the game longer. Don't get me wrong, you're not going
to finish this in one sitting, it's just that it's well made enough
that it would be nice if it were bigger.
This is a great straight adventure game for the adventure game
fan, especially those folks that look forward to a cartoony game.
The design is really clever, and the puzzles and overall gameplay
are a lot of fun. 
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The Verdict
The Lowdown
Developer: Artech Studios
Publisher: H+a
Release Date: 1997
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots





System Requirements
Windows 95/Pentium
16 MB RAM
1 MB free hard drive space
4X CD-ROM drive
256-color display
Sound card and mouse
Where to Find It

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