|
Tomb Raider: The Last Revelation
By Skinny Minnie
August 2001
Ahh, Tomb Raider 4it was the first-ever game that
broke me out of the "strictly adventure" genre and into
action/adventures. I never thought I would get out of the first
level! Lara seemed so hard to control in this nonlinear, free-roaming
3D world that I actually bought a gamepad just for this game (Logitech's
Wingman Extreme, which works great). All of the keyboard commands
like jump, roll, move in different directions, look, duck, crawl,
flip, draw weapon, fire, access inventory, use, walk, and sidestep,
never mind the swimming and vehicle driving, just got too confusing
in the heat of the gaming moment! It was much easier accessing
the gamepad's condensed area of little buttons than it was trying
to program some keyboard commands that were intuitive to me!
Often imitated but never replicated, Lara Croft is the most graceful
3D character you'll ever move. Unflinching in the face of danger,
our heroine's focus never wavers from the ancient artifact collecting
at hand.
As the game begins, Lara, daughter of a wealthy English aristocrat,
sets out across Asia at age 16 as an assistant to the world-renowned
archaeologist, Professor Werner Von Croy. Von Croy is in pursuit
of a famous Egyptian gemstone called the Iris. This first level
also functions as the gamer's training levelVon Croy instructs
Lara on basic jumping, climbing, swimming, rope-swinging, puzzle-solving,
and artifact-collecting techniques. Besides getting comfortable
moving the young, weaponless Lara around, you will attempt to
collect eight golden skulls in hidden areas. This level then culminates
in a test of Lara's newfound abilities: a race against Von Croy
to the Iris itself. If you find all eight skulls, the path is
more difficult than if you do not. Either way, Lara ultimately
refuses to steal the gem, as ancient hieroglyphics on a nearby
stone slab threaten torture and entombment should the Iris be
disturbed. Von Croy brushes the warning aside, ultimately triggering
a collapse of the tomb from which Lara barely escapes with her
life. Von Croy is not so lucky ...
After some incredible-looking cut scenes, we find a now-adult
Lara in a windswept desert of present-day Egypt. She cannot pause
for formal introductions, though, as she is too busy trying to
keep alive in a sudden landslide that spirals her downwards into
the depths of the Tomb of Seth. This little mishap actually occurs
because the ever-curious, lever-happy Lara triggers its opening
right beneath herself by accident! Coincidentally, Lara's present
tomb-raiding expedition brings her back to the area where her
former mentor disappeared all those years ago. As the story progresses,
Lara's as-per-usual quest of gathering all that is the rage in
ancient artifacts brings her up against her now-grudge holding
enemy, Von Croy, who eventually managed to escape the Iris's trap
but is still ticked off that Lara left him dangling from that
sharp precipice way back when ... Heyshe tried to warn
him! That's gratitude for you, I guess.
Von Croy actually has his own agenda in the tombs; he is after
some sacred armor worn by a mummified ancient Egyptian god named
Horus. Lara does put her usual tomb raiding on hold to try and
thwart his efforts, as disturbing the relics is said to bring
about plagues and horrors in response. It is actually Lara who
winds up causing all hell to break loose, though, midway through
the game, when she mistakenly rouses a long-dead evil god, Set,
by taking a priceless amulet from Set's tomb. You will then spend
the rest of the game wildly attempting to right the wrongs, prevent
fires and floods, and lift the curse that ominously darkens the
skies ...
As for the beginning, though, when you first begin to control
the adult Lara, you will spot glowing inventory items lying about,
some out in the open and some hidden in cubbies and corners. The
venerable shotgun is the first weapon Lara finds, adding some
variance to her default dual-pistols scenario; trust that more
weapons will follow. MediPaks to increase her health will also
come in handy as mummies, spirits, and ancient guardians try to
debunk Lara's spelunking, so be sure to pick those up as well.
As you play through this game, be sure to climb up on to all ledges,
pull up into all cubbyholes, and follow all paths, as there is
never a dead end in Tomb Raider. All points lead to treasures,
puzzles, inventory items, traps, or troublesome otherworldly enemies,
but never is there a road to nowhere!
Action abounds in every level. I think I was in the fourth level
before I worked up the nerve to have Lara actually fire a weapon,
though; before that, I just ran away from all enemies, and missed
a lot of "goodies" and inventory items in the process!
Although the TR game engine is dated and blocky visually
because it's ported for Playstation, the levels in TR4 are
nonetheless quite vast, vividly colorful, and even breathtaking
at times. The visual feel of this game is uplifting and poetic.
It is rarely dark, dreary, or end-of-the-worldish. I have always
been a sucker for ancient Egypt, and ever since playing this game
I have gravitated toward other games with this same setting as
well.
The music is in sharp contrast to the surprises-around-every-corner
gameplay; its synthesized score is creative, melodic, tasteful,
calming, worldless, and ageless. The main menu screen plays both
a rolling visual demo and a continuous loop of the TR4 theme
song, justifying many a pause before loading a saved game. The
sound effects are sparse, the most memorable being Lara's "hup!"
as she leaps up on to a structure, and her "ahh!" when
you give her a healing MediPak. Weapon and vehicle sounds are
realistic, as are the water sounds, but extraneous noises are
at a minimum in this game. Sometimes it is only Lara and the whistling
winds ...
Many of the enemies are supernatural in origin, making their
weapons and methods more interesting and taking the guilt out
of shooting a human. There is also practically nothing in the
way of gore to be had in this game.
There are plenty of puzzles; some are unique, while other are
more predictable fare. In the best, you will attempt to decipher
hieroglyphics to open sealed tombs, put together Egyptian puzzle
pieces, and even play the ancient chesslike game Senet with ghostly
figures, the outcome of which shall open one of two different
paths of progression through the game depending upon whether you
win or lose. At their worst, the "push the box or lever and
find the key" type of thing so well-worn in the console gaming
genre can get on your nerves in TR4 for PC as well.
What there is a good balance of is both on-foot and multivehicular
adventuring, including both strategic gymnastic planning and executing,
as well as some exciting off-road driving and frenetic car chases
... There are also some fabulous 3D cut scenes that truly further
the story along. All of these components serve to offset the fighting
for a more well-rounded game in the long run, but for all of you
adrenaline junkies, be aware that excitement can take on many
forms! Even though there is quite a bit of Lara's graceful gymnastic
maneuvering to play through, it's a rush finding the best way
to leap, roll, dash, crouch, and crawl through the almost endless
array of shooting-knife traps, moving walls, rotating rooms, and
steam-spouting crawlspaces ...
As far as any other negatives, besides somewhat dated graphics
and the "find the key" scenes, another niggle is that
about 10 levels could have been shaved off of this 39-level game
without any damage to story (which gets pretty thin toward the
end anyway), and it might have actually been more enjoyable to
boot. Instead, Core Studios has you backtracking through many
levels that you've already played through, seemingly just to drag
out the game.
I must submit two more gripes to the Complaint Department. The
"leaping pyramid" level at the end got annoying after
watching Lara slip off the pyramid's side and plunge to her death
101 times too many; too, the game's ending cutscenes left me rolling
my eyes at Lara's implied ineptness. After surviving 39 large
levels of abounding danger and never-ending threats, including
that crazy pyramid jumping, I would have preferred fireworks and
a brass band to the cliffhanger ending I got instead ...
This isn't a very demanding game system requirement-wise. I actually
saw it played on my friend's P233 PC, which is the minimum requirement,
with an old 16 MB PCI video card and 64 MB of RAM, and it played
fine.
I have since played most of the other Tomb Raider games
on PC. TR2 is much more a straight shooter than an adventure,
but that aside, the first few beginning and last few ending levels
really ignite. Its expansion pack, TR2 Gold, sparkles as
well. TR3 Gold: Lost Artifact, however, was on the vanilla
side. Most vanilla was TR5: Chronicles, with the exception
of the three "Black Isle" levels in Ireland, which are
classic, mythical, creepy, and unique, featuring an unarmed, childhood-aged
Lara ... My favorite all in all would still have to be TR4,
though! I give it a gold star and highly recommend it if you
can stand being chased by flying fire demons, mummies, skeletons,
ghostly tin men on horseback, and ancient raging bulls, or ...
even if you can't! 
[an error occurred while processing this directive]
|
The Verdict
The Lowdown
Developer: Core
Design
Publisher: Eidos
Release Date: 1999
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots


System Requirements
Pentium II 266 MHz or equivalent without hardware 3D acceleration
Pentium II 233 MHz or equivalent with hardware 3D acceleration
Windows 95/98
16MB of RAM (32 MB recommended)
DirectX 6.1 or higher (included)
4X CD-ROM drive
4 MB video card
100% DirectX 6.1 or higher compliant sound card
Keyboard and mouse
[an error occurred while processing this directive]
|