| Puzz3D: Notre
Dame Cathedral
Review by Orb
March 2002
I recently tried playing a real live jigsaw puzzle with a couple
of family members. Remember those? Game pieces that actually get
held in your hand? Elbows kick pieces onto the floor; your head
begins to throb as you cannot see all the pieces on the table
with your reading glasses either on or off? Neck strains and stiffens?
Gee, what fun. Let me tell ya, virtual is better.
The best part of a virtual jigsaw puzzle, of course, is that
you don't get to the end of it and realize that you are missing
three pieces that have been lost from the box. And those last
five pieces? Why, those are from another puzzle entirely.
Notre Dame Cathedral is played in the same way as the
other Puzz3D titles. These are very clever games, and the
person who thought up the idea of assembling a 3D puzzle in a
virtual setting, then allowing the player to be drawn into the
assembled building to explore and enjoy a small adventure game,
ought to be given a gold star.
The puzzle portion of the game is extremely addictive. There
are many perks throughout to assist you in assembling the pieces
and a variety of strategies that you can use to put them together.
The game gives you the option of trays that can be used to separate
out pieces in color or style sections, and these can either be
locked at the bottom of the game screen or kept on the assembly
table.
As sections are completed, you are given snippets of videos detailing
the historical significance of the section of the cathedral that's
just been completed, and the stories behind these sections are
interesting and entertaining. Studying them, however, is not necessary
to study to complete the game, and they can be skipped completely
if one so wishes.
You are given a number of snazzy tools to fiddle with to assist
you in the assembly of the cathedral: stats by which you can gauge
your success rate in completing the game at a festive clip, sections
of the cathedral to study, instructions to refer to covering the
structure of the puzzles and how they are to be assembled.
The game overall can be played at three difficulty levels, as
is true for all of the Puzz3D games. The only level worth
its weight is "platinum;" at this level the puzzle consists
of almost a thousand pieces, but once completed, the resultant
mini adventure game can be fully played in its entirety, and all
areas that can be explored in the cathedral are open. At the two
earlier levels, access to exploration is curtailed to much less
of the cathedral.
Once the puzzle is completed, you are allowed inside the Notre
Dame cathedral to explore and enjoy a small adventure game. The
story of the adventure game lifts its characters from Victor Hugo's
The Hunchback of Notre Dame. The places in the cathedral
that can be gotten into are tightly controlled, and you are pretty
much led from one area to the next. Each open area contains a
hotspot containing some stones for inventory and a cheesy video
with bad acting. As the environments are navigated, the stones
are collected in inventory, along with clues that enable you to
put them together in the correct order to complete the game.
Throughout the game, there are small videos of characters from
the story of the cathedral and, later in the adventure portion
of the game, from the Victor Hugo tale. These are played by what
looks suspiciously like the crew from the deli down the street
from where the game was built. It's a real "hey you!"
cast. This would be disconcerting except for the fact that there
are so many other clever and interesting things about the game
that the bad acting, in this instance, can truly be forgiven.
The game ran buggy in the adventure portion, on a 466 MHz iBook,
with frequent crashes and dumps to the desktop. This has also
occurred to the same degree with the Victorian Mansion Puzz3D,
so it appears that the quality control on the Mac ports is
consistently lacking. They have, of course, solved this with their
most recent title by not bothering to port it to the Mac at all.
Puzz3D: Notre Dame Cathedral is a very enjoyable game
for any lover of puzzles and adventure games. You get two bangs
for the buck with both the puzzle and adventure games included. 
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The Verdict
The Lowdown
Developer: Wrebbit
Interactive
Publisher: Wrebbit
Interactive
Release Date: 1999
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
Windows:
Windows 95 or higher
Pentium 100 MHz (200 MHz recommended)
16 MB of RAM (24 MB recommended)
Microsoft compatible mouse
45 MB free (21 MB for files, 24 MB for virtual memory)
640x480, 16-bit colors, DirectX certified video driver (1 MB of
cache video memory is recommended)
2X CD-ROM drive (minimum)
Macintosh:
MacOS 7.5 or higher
PowerPC 80 MHz (200 MHz recommended)
20 MB of RAM (32 MB recommended)
32 MB free
640x480, 16-bit colors
2X CD-ROM drive (minimum)
Where to Find It
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