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Pandora's
Box
Review by Orb
As a Macintosh enthusiast, I have finally committed the ultimate
sin. I have played a Microsoft game on a Microsoft OS ... and
enjoyed it. Okay, so I did all this on a Mac using Virtual
PC, but who's splitting hairs here?
Pandora's Box is a straight puzzle title that will be
enjoyed best by those fond of games such as Jewels of the Oracle,
Quest for Karma, Safecracker, or even Shivers
or The
7th Guest. It also serves the purpose of being
a game to take a break with for those who like playing more story-driven
adventure games, but need a diversion for a little bit and just
want to solve some puzzles for fun.
Microsoft hired Alexey Pajitnov, the guy that made Tetris,
the ultimate time-waster game of the early arcades and consoles,
and he definitely delivers a higher level of that same kind of
playing experience here. The premise of Pandora's Box is
as thin as any puzzle gamethe player's purpose is to solve
puzzles to repair "damaged" items, the damage having
been done by spirits escaped from a box accidentally opened by
Pandora. There are 10 puzzles per city, allocated in 35 cities
all over the world. The final outcome is that the player has recovered
pieces of Pandora's Box and trapped the seven escaped spirits
back into the box. As the bits of the box are recovered, the player
is given pieces of the stories of each spirit.
The puzzles are of the highly addictive "just one more,
then I'm getting the hell away from the computer" sort. There
are ten different kinds of puzzles, and they seem to be interspersed
randomly in each area accessed. Each is made from a manipulated
photograph of the country in which the current puzzle is "from"
or from pictures of famous pieces of art from these same regions.
The fact that the puzzles are formulaic in that they are the
same ten puzzles over and over, made different through the use
of the photographs they are made from, gives the developers the
ability to expand the package and increase the number of puzzles
in the game for rerelease as a "Puzzle Game of the Year"
edition (a moniker gotten from having won a "best of"
category at the 1999 E3), which increases the number of puzzles
the game contains from 350 to 400. This also goes right to the
edge of overkill, as the same 10 puzzles 400 times becomes 40
each, so you have to either love all of them or find some you
love and skip the rest.
The design is extremely well-done. Each puzzle give the player
a very basic walkthrough that explains, step by step, how it works
the first time that kind of puzzle is played. This is pretty much
unheard-of in adventure games, or puzzle games for that matter,
which usually maintain that figuring out what they are talking
about is part of the "fun." Personally, I like having
things explained to me just fine.
Puzzles can be timed or played at leisure. On occasion, the game
gives the player a bonus for completing a puzzle within a certain
amount of time. A scorecard is kept of how many puzzles have been
completed, and for each ten puzzles completed, the game gives
the player a marker to be able to count a puzzle complete without
having to finish it. (Clear proof, in my opinion, that they know
darned well some of these become redundant.) There are also hint
markers that can be earned randomly upon completion of some puzzlesthese
help the player with the next step in the puzzle she is currently
on if she is stymied.
Background music in the game is so similar from place to place
as to be almost game Muzak, if such a thing could possibly exist.
Each area's music lightly maintains the air of the country that
the player is working on, kind of like Culture Lite. It is not
in any way intended to be a focal point in the game, but instead
adds a never-ending dreamy background for the player that acts
as an additional assistant in forgetting just how much time has
been spent playing during any one sitting.
Pandora's Box is meant to be pure fun escapist fare. There's
no stress or hurry in playing it, and its design is such that
it is a relaxing activity, kind of like doing a jigsaw puzzle
was before the advent of computers. (Or still is for the electronically
challenged, I suppose.) For anyone that likes puzzles just for
the fun of it, it's definitely worth the money for the amount
of fun packed in the package. 
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The Verdict
The Lowdown
Developer: Microsoft
Publisher: Microsoft
Release Date: 1999
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots
System Requirements
Pentium 100 or faster
Windows 95/98
16 MB RAM
100 MB available hard disk space
4X CD-ROM drive
Super VGA video display
Where to Find It

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