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Orion Burger
Review by Jen
I had read a description of this game a couple of years ago,
and it sounded intriguing. I set about to get a copy, only to
find out how rare it wasin fact, I was beginning to think
it was just a rumor. Anyway, I finally lucked into a copy from
someone on the Game
Trading Zone, so into the ol' CD drive it went. However, I'm
not quite sure how useful this review will be to anyone else since
it is so hard to get your hands on this game. Oh, well, it's not
like I have anything better to do, so here goes.
The story goes a little something like this: there is a certain
burger joint in the universe called, you guessed it, Orion Burger,
that needs an unending yet quickly dwindling supply of planetary
protein matter to grind into patties. Orion Burger's top protein
procurer is an oily green guy, er, thing named Zlarg, who is not
in the least morally or ethically troubled by the company's ban
on harvesting intelligent life forms. He sets off into space with
his sidekick, Flumix, and detects an ample supply of protein on
a little blue planet called Earth. However, unbeknownst to either
of them, a Planet Hugger named Astral has stowed away aboard their
spaceship. Are you with me so far? Okay, then, Zlarg is forced
by company policy to administer a battery of intelligence tests
to a specimen of the life form he intends to harvest. Here's where
you, as the hapless human specimen, Wilbur, enter the picture.
You are abducted by Zlarg. You of course flunk the first intelligence
test, it being rigged, and Zlarg instructs Flumix to wipe your
short-term memory and send you back to Earth. Meanwhile, Astral,
the Planet Hugger, has managed to damage the memory-wiping-and-sending-back
machine to the point where you retain your memory and are put
back on Earth one hour prior to your abduction. You must figure
out how to beat the intelligence test before you are reabducted;
if you don't, you flunk again and must start over, but if you
do beat the test, Zlarg rigs up another, harder test for you.
The plot was very entertaining, and it explained what really
happened to the dinosaurs some 50 million years ago.
Gameplay, on the other hand, is an exercise in frustration. This
has got to be one of the hardest games I have ever played. This
is a part inventory- and part conversation-based game. The conversations
are a piece of cakeyou never have to replay them even when
you're redoing parts of the game, and time spent in conversing
is not deducted from the time until your next abduction. The inventory
stuff is a different can of worms. Not only are there red herrings
up the yin-yang, but there is that little time limit factor, and
on top of that, you have to deal with the time shift, all
of which come into play in finding what objects you need and how
to use them. And if you screw up even the teensiest weensiest
little bit, you have to replay the same parts over and over again
because of the recurring abduction-and-getting-sent-back-to-Earth
aspect. I'm pretty good at adventure games for the most part and
resort to hints usually only once or twice per game, but I had
to get hints about 100 times in this game. I'm not sure I could
have even completed it without the InternetI suppose I could
have in time, but I would have become bored with all the redoing
well before that point. Suffice it to say I think it was a great
idea that fell flat in its execution.
The graphics were clean and crisp 2D cartoon-style. Let me make
a comparison: the graphics are almost as good as those
in the third Monkey Island game, The Curse of Monkey
Island. They were colorful, rich, and not skimpy on the animation,
plus they still look good almost four years later.
The music and sound effects were just fine but nothing to write
home about. Most of the voice acting was great, but the actor
who played Wilbur sounded just like Mickey Mouse. The way Wilbur
is drawn, I'd expect a voice more in keeping with that of an older
adolescent boy, so it was quite off-putting, more than once, when
his squeaky voice came out of my speakers. On the whole, though,
the voice acting was goodnothing spectacular but certainly
nothing obnoxious, either.
Orion Burger is really quite a nice little game that deserved
wider recognition and distribution, and it tried to do something
a little different. I would recommend that you play it if you
can ever obtain a copy, but on the other hand, don't feel like
you need to go out of your way for it, either. I do, however,
wish Eidos would rerelease itit would certainly stand up
well in comparison to the adventure games currently being released. 
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The Verdict
The Lowdown
Developer: Sanctuary Woods
Publisher: Eidos
Interactive
Release Date: 1996
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots

(My thanks to Rosemary Young of Quandary
for supplying the screenshots)
System Requirements
Macintosh:
68040 or Power Macintosh
8 MB RAM minimum
Not compatible with RAM Doubler
Mouse, keyboard
2X CD-ROM drive
PC:
DOS 5.0
486/33
8 MB RAM
2X CD-ROM drive
SVGA
Soundblaster-compatible
20 MB free hard drive space
Mouse
Where to Find It

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