| The Legend of
Lotus Spring
Review by Orb
The Legend of Lotus Spring tells the hundred-year-old
story of a romance in pre-20th century China. It was created by
the developer Women Wise in coordination with historians to accurately
and in detail fashion a duplicate of the world these people lived
within, using original construction plans and historical documents
including diaries, paintings, and photographs. It succeeds at
bringing this slice of history back to life for the player.
Be prepared to immerse yourself in a portion of the history of
China, as well as its music and ambiance. The pleasure of being
able to even just walk around in an environment painstakingly
recreated from historical documents is truly astounding and worth
the price of admission. The story itself is based on historical
fact, and it still maintains a great deal of adventure game flavor
despite the truth the story carries with it.
Qin is the only gaming title that even remotely comes
to mind as having any similarity at all, and this is only a cultural
similarity. This game is truly original. There are no spaceships
to navigate. Nothing jumps out at you. There is no equipment that
I have to drag my husband over to the screen to explain to me
what it is or what it looks like and how it works or how he thinks
it works. The air pressure gauge from the hot air balloon in Chaos
comes to mind as a perfect example of theseextraneous
machines inserted into gaming by the male-dominated community.
I'm not stupidI don't understand these things because I
don't want to understand them. This is what men are for. But I
digress. Back to the game.
The story is based on an 1858 romance between the Emperor Xian
Feng of the Qing dynasty and He Han Qu, whom he renamed Lotus
Spring as an expression of love. The gameplay takes place in a
loving and painstakingly recreated Yuan Ming Yuan, or Garden of
Perfect Brightness. This garden, in actual fact, was destroyed
by fire a scant two years after this story takes place, during
the second Opium Wars, and after it was set on fire, it burned
for three days and three nights.
You can explore all you like, but the game follows a very linear
story, and unless you follow that path in the correct sequence
through the garden, you'll have some difficulty progressing forward
through the game. I like being able to fully explore the environment
rather than be in a place where there are only two rooms open
and I'm stuck, so this was definitely a plus. You are given clues
as to the direction to take and gently guided through the garden
by a series of paths that, I'm assuming, mirror the original garden.
There are inventory-based puzzles that reward you with details
about the story or an animation. There is a book that comes to
life as steps are done, and there's quite a bit of reading, but
this is given out in increments as new things are discovered and
solved. There are only six inventory items to collect, and these
are shown in inventory as a grey outline prior to collection.
Great for a novice, not so happy for this reviewer, who was able
to play Riven, JP3, and Morpheus with next to no
help.
There is a lot to look at and examine. Activities result in rewards
of animations of Lotus Spring with her emperor lover and new pages
added to the book. To the seasoned gamer, this would be a bit
disappointing, but for those who enjoy visual games with the accent
on the immersive environment to wander around in, this would be
right up their alley. This style of gaming is reminiscent of the
games done by Japanese designer Haruhiko Shono, who made L-Zone,
Gadget,
and Alice,
which were all pretty much click-through fests (although in
Alice, you were to find and collect a full deck of cards,
a bit more of a task than in the others and making it more similar
to Lotus Spring because of the story to be found out and
told and the tasks to be done to accomplish this).
The subtlety by which accomplished tasks are interwoven within
exploration is quite clever and unusual. You're never hit over
the head with what needs to be done next, and this subtlety was
quite refreshing. The veteran gamer may not realize in just the
normal course of exploration that she's accomplishing game goals
right off the bat, due to the seamlessness between story design
and task. Tasks to accomplish are written as a subtext to the
story and graphics, and this flows right along with the style
of design and subject matter. If one is not careful, this is a
point that could be missed by the experienced gamer, ever looking
to be hit over the head by a sliding tile puzzle blocking the
next doorway.
I was pleasantly surprised to find the graphics gently feminine
without being condescending. The prerendered scenes are visually
stunning. Navigation is quite intuitive. The animation is spectacular
eye candywe are definitely moving to the next level in graphics
for adventure gamesand this is a particularly good feat
for Women Wise, who have managed, despite the arduous number of
months and years it customarily takes to develop a game with any
amount of depth and breadth, to have a fresh, polished look that
obviously took a good while to accomplish without the graphics
looking dated.
This game, I must say, has the most clever cursor I've seen since
The
7th Guesta little china doll. In an unusual switch
from run-of-the-mill adventure games, the cursor will sometimes
change into a character the size of a small child that will perform
animated duties needing to be carried out. There was also a particularly
thorough and satisfying endgame sequence.
My own kid, leaving his Playstation and Resident Evil 3: Nemesis
for a moment, added the comment that these were the best graphics
he'd seen since Journeyman Project 3.
On the downside, animations were sometimes choppy and videos
would cut out, despite my Mac meeting the game's recommended system
requirements. I encountered one script error, but to its credit
the game didn't dump out or quit despite these. There is also,
I am happy to report, only one disk swap, in a two-disk game,
although you must start with the first disk every time.
The music, while being extremely well-produced and atmospheric,
played in short, repetitive loops and in some game areas it became
redundant. However, the exactness with which this was obviously
written and/or chosen helped to create an overall soothing mood
in each area of the game, necessary to bring about the sensation
of actually stepping into a faithfully recreated-from-historical-fact
garden. There is a voiceover narrator who will read the book to
you if you wish, and the voice itself is very soothing, with a
whisper of accent that's very pleasing.
Women Wise has produced a title that captures the heart as well
as stimulates the mind, with breathtaking, elegant style and rich
storytelling. There is quite a bit of rich historical detail to
be gleaned, which makes this a good title for teenage girls, but
it is also satisfying for anyone who is interested in a game with
greater depth in its story. Accolades go to Women Wise for smartly
developing this for both PC and Mac. 
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The Verdict
The Lowdown
Developer: Women
Wise
Publisher: Dreamcatcher
Release Date: 2000
Available for:

Four Fat Chicks Links
Player
Feedback
Screenshots




System Requirements
Mac:
OS 7.5 or higher
90 MHz Power PC (150 MHz recommended)
16 MB RAM (20 MB recommended)
10 MB hard drive space
4X CD-ROM drive (8X recommended)
640x480 display, thousands of colors
PC:
Windows 95/98/NT
100 MHz Pentium (166 MHz or faster recommended)
16 MB RAM (32 MB or more recommended)
10 MB hard drive space
4X CD-ROM drive (8X recommended)
640x480 display, high color
Windows-compatible sound card
Where to Find It

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