Review by Orb
Lost Eden is one of the earlier games in the Cryo catalogue
and, together with Dragon Lore, represents the company's
shift away from action titles such as Commander Blood and
Megarace to what would become its trademark genre for the
next seven years.
The game itself is an adventure title, but the design really
has elements of other genres, such as other characters that form
a party to help in forwarding the gameplay and an overhead mapping
system that allows the player to jump from one location to another.
Playing as Adam, son of King Gregor of Mo, you must enlist the
aid of some very educated dinosaurs to rebuild citadels that were
destroyed by your grandfather. You are halted in your task by
a villain by the name of Moorkus Rex, a Tyrannian who intends
to conquer the world using an army of deadly Tyrannosaurs. Your
goal is to stop Moorkus Rex, building citadels along the way that
serve to fend off his hordes.
Adam must travel to a number of different valleys, contact and
win over the inhabitants, both human and dinosaur, and convince
them to build a citadel to waylay the Tyrannosaurs and Velociraptors
in each valley and prevent them from taking over.
Rendered using the at-the-time-cutting-edge 3D Studio, there
is great attention to graphic detail in the drawing of the dinosaurs,
and they are really brought forth as the monumental, elegant creatures
they must have been. It's an interesting design choice to use
accurate representations of dinosaurs based on science's current
understanding of how they appeared, melded with a fanciful, series
of imaginary civilizations with which they coexist.
Music in the game is lilting and soothing and, despite repeated
loops, fails to become tiresome. Each valley has its own musical
theme, and all are entertaining. Animations are also really enjoyable
and nicely done.
There is an in-game hint system that operates in hits and misses
as far as effectiveness. The companions of Adam can also be spoken
to, and they will on occasion provide direction as well.
Lost Eden has a really nice, effective dual mapping system
that really locks out any redundancy in exploring each of the
valleys. You are allowed an overview of each valley, and when
running the cursor over each section, you can follow exactly where
you are in a small map in the upper right corner of the screen.
This map also shows which section you're in when moving from screen
to screen within the valleys and additionally plots locations
that you will need to return to once found.
A weakness of the game is the redundancy of gameplay from one
area to the next. You must visit a number of different valleys,
but in doing so you find the same tasks needing to be completed
in each, so after the second or third valley you develop a technique
for rolling though all the steps. This decreases the fun of exploration
and the amount of time playing the game, as once this is figured
out, it's a pretty short leap to roll though each one in the shortest
amount of time possible.
Overall, this is a fun and entertaining game that is not overly
long. Not as well-known as some of Cryo's later games, it is certainly
different and amusing and worth picking up if you see an inexpensive
Release Date: March 1995
Four Fat Chicks Links
486 or higher
DOS 4.0 or higher
4 MB RAM
2X CD-ROM drive
Soundblaster or compatible
2X CD ROM drive
4 MB RAM
Where to Find It
Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).