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The Last Express
Review by Skinny Minnie
September 2002
Strasbourg, Munich, Vienna, Budapest; now boarding the Orient
Express! Renegade, harem, thief, lover; political intrigue to
uncover!
The international political machinations from which World War
I. exploded are what you plunge yourself into from the moment
you leap aboard The Last Express. As enigmatic American
Robert Cath, you are on the lam and stow away on a train hell
bent on steaming its way through a Europe frothing over with multinational
conspiracies, hatreds, and anarchy. Your own checkered past and
veiled intentions thrust quickly aside, you will be drawn into
(or alternatively thrown asunder by) the lives and ultimate intentions
of your various European co-passengers.
As I played much of this first-person, point-and-click adventure
game twice, first on a Windows XP Athlon PC, then on a Windows
98 Athlon PC, I was amazed at how different each trip through
The Last Express was. I made it a point to wander into
the restaurant car at a certain time during one play, being sure
to break into a passenger's room at that same time during the
second play through the game. Eavesdropping to and fro and dodging
witnesses to the least modest of my actions, I discovered that
many different events were happening altogether aboard the train.
Two other surprised Express players confided to me their
methods in certain stressful situations, and the three of us were
amazed that all of our approaches had been different ... but all
were entirely workable! Some of us encountered scenes that others
of us completely missed, and yet all reached final outcomes eventually.
This is one tale that has not only multiple branched endings (featuring
varying degrees of frustration or satisfaction), but multiple
paths and happenings throughout, some of which you shall miss
out on in one pass through the game no matter what you do! Fear
not, though, for amidst the occasional point-and-click fistfight,
knifing, gunplay, or explosion, you will have the opportunity
to sample at least some of the different plot choices available,
should failure strike you down. A perpetual auto-save game function
maps your progress on the opening game screen, and time can instantly
be rewound for a replay if need be.
Uncover Eastern Curses with Western Cursors
Follow the cursor arrows for movement and click on all items
that the hand cursor indicates, but do it quickly! You will have
more than a few unseemly jobs you'll be forced to carry out as
the gritty story progresses, not the least of which will get you
arrested or killed should you be discovered. The tunneling, 90-degree
turns of this game serve to emphasize the narrowness of the lovely
train's painted and paneled hallways and the tightness of its
quaintly decorated passenger quarters. Every time a conductor
or passenger squeezes by you with pardons, your breath will come
just a little shorter. A modest amount of collectable inventory
will accumulate below Robert's face icon at top left, but if you
are smart you will scatter some of it about the Orient Express.
Otherwise, certain passengers may ... "alter your inclinations,"
shall we say, by forcing you into a second or third pass through
a scene. Upon your arrest or untimely demise you will be shipped
back to the opening game screen, where you may choose to turn
back the clock a little or a lot. Thus you shall always be free
to seek alternate passage through The Last Express.
Stop, Look, and Listen
The elegantly rendered, two-dimensional graphics feature stilted,
chopped-frame movement. While this is standard for 90-degree-turn,
first-person games, seeing the cartoon-like passengers in the
same stuttered motion takes a little getting used to. Third-person
cutscenes frequently depict Robert Cath in the fray as well, revealing
your gaming alter ego more closely. Facial expressions are strikingly
vivid and colorful, despite a lack of proper lip-synching. Considering
that the game was originally released in 1997, the graphic quality
still holds up well. Old, weather-beaten suitcases harbor leather-bound
books or letters on wrinkled parchment. Carpeted floors echo the
floral patterns and matching color schemes for each train car,
while marbled bathroom sinks offer antique faucets and adjacent
glass lamps. Photos, letters, books and diaries are well rendered
and quite detailed, most offering quality voiceovers too.
The continual chugging and clacking of the train on the tracks
as well as the traditional steam engine whistles add to the backdrop
of multilingual commentary found aboard The Last Express. Pans
clang in the kitchen as chefs prepare dishes, and glasses clink
as passengers imbibe in the restaurant car. Windows thud as they
slide open, the wind whipping and whirling in response. Footsteps
patter, and well-schooled musicians rehearse and perform at several
points along the journey. On the whole, though, music is at a
minimum. Voice acting, however, is both plentiful and superb.
From Englishmen and French aristocrats to Serbs and Americans,
the accents, inflections, and acting are top rate, and they are
all accessible through eavesdropping or the simple conversation
bubble cursor.
Puzzles mainly consist of using common, early twentieth-century
inventory items such as matches, written correspondence, clothing
articles, briefcases and the like in ways that protect the identity
of your character or the safety of innocent passengers. However,
puzzles are often timed to the extent that certain aggressors
will take negative action in response to your attempts if you
don't succeed quickly enough.
The Final Stop
The Last Express is in many ways a truly classic adventure
game, with its inventory puzzles, escalating plot and tried-and-true
interface. However, its extreme nonlinearity, the inclusion of
violent scenes, and a sense of being what is in reality a completely
timed game set it apart from standard pure adventure fare. Quite
frankly, I haven't clenched my teeth this hard since 1994 when
I was in labor with Mini Minnie! I also have not played one computer
game for this many hours in a row in years. By the end of my train
journey, poor Mini was penciling up signs for what she wanted
and waving them beside my computer desk!
Will the Orient Express make it to its final destination in Constantinople?
How many passengers will live to see it? Will Robert Cath find
a "happily ever after romance," or will it be "duty
before cutie?" You'll just have to buy your own first-class
ticket and find out! 
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The Verdict
The Lowdown
Developer: Smoking Car Productions
Publisher: Broderbund
Release Date: 1997
Available for: 
Four Fat Chicks Links
Player
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System Requirements
PC:
640x480 resolution, thousands of colors
90 MHz Pentium
16 MB RAM
35 MB free hard disk space
4X CD-ROM drive
Windows 95 or DOS 6 or higher (Ran fine on WinXP without changing
desktop settings or running the compatibility wizard)
Mac:
Power Macintosh required
System 7.1.2 or higher
16 MB RAM/9 MB free
35 MB free hard disk space
2X CD-ROM drive (4X recommended)
13" or larger monitor, thousands of colors
Where to Find It

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