HomeReviewsWalkthroughs
 
 
 

Peter Jackson's King Kong

Review by Old Rooster
December 2005

"Mike, I'd Like You to Make a Game of My Film" —Pete

Peter Jackson is fast becoming a legendary film developer. Michel Ancel is moving in the same league with game design—see Rayman and Beyond Good and Evil. Rumor has it that Mr. Jackson directly requested of Mr. Ancel a quality video game be made of his upcoming film—King Kong. The quote above is, of course, my own rendition of their opening line.

We're happy to report that Mr. Ancel not only accepted but has triumphed with his production of one of the very best video game tie-ins or adaptations of a film ever created. We've grown cynical with the great majority of film-game translations. The deteriorating quality of the Harry Potter licensed games and the disappointing Batman Begins come to mind. Here, however, we have altogether a different creation. The genius of Ancel coupled with the encouragement and storytelling of Jackson plus voice-overs from his major film stars has culminated in a thrilling action/adventure experience.

I'd played a good part of the game before going to the film the other day, finishing it just a while ago. The two (film and game) complement each other extremely well. Although the Kong saga is well-known, with the game being released before the film, it helps a good deal to have seen the film before playing the game. Certainly, you appreciate Ancel's work more if you proceed in that order. Further, there are some creatures and environments exclusive to the game, placed there to "enliven" the experience. You may find, though, that the additional nasty things do more to "endeaden" it!

"Jack, I'm Gonna Need Your Help with This" —Carl

King Kong plays in two basic formats—first-person action as Jack Driscoll (voiced by Adrian Brody) and third-person fighting as Kong (voiced by Percy Kong). You'll spend about 75% of your efforts playing Jack, 25% as Kong, with the experiences being radically different.

After a brief introduction, which makes more sense after having seen the film, you're literally plunged into the waters just off Skull Island. Finding your way to shore with your team, you'll explore, open doors, pick up sticks, engage in various nonthreatening actions that introduce you to the controls and your companions. Primary among these compatriots are Ann Darrow (voiced by the lovely Naomi Watts), Hayes (the first mate), Jimmy (too young to be there), and the prat, Carl Denham (voiced by Jack Black). The interaction and dialogue among the primary characters is well-written and entertaining. Further, the party will act together, sometimes dragging you along or suggesting a direction or activity. "C'mon, we have to make it to that cliff," exclaims Hayes at one point, showing you the path to take. Artificial intelligence seems well-done, with bug/monster-shooting from your buddies acting as a real supplement to what you're supposed to be doing. Of course, they can't die, but you can, and do!

As Jack, the mild-mannered screenwriter turned hero, you play from a first-person perspective, initially a bit disorienting. There is no heads-up display, or inventory, or other onscreen information. You can pick up one item at a time, check your reserve of bullets, and call for NPC help. That's about it. The initial stage, pre–bug attack, acts as kind of a tutorial. You'll discover there are tools and weapons, some of them brought from the ship (pistol, shotgun), some indigenous to the island (spears, levers). The screen will display which is held by you at any given time.

Control, for a console action game, is quite smooth. Aiming takes a bit of getting used to, but it isn't as hard as I thought it might be, being one used to the efficient mouse/keyboard combination for first-person action titles.

"Hang on, Jack, We'll Get out of This" —Ann

One of my only criticisms of the terrific film was with the amount of time spent fighting off crabs, dragonflies, giant leeches, megapedes and other nightmarish bugs. Well, you encounter them early and often in the game, and you'd best be ready! Fortunately, although you may and will expire in your first trials, the save game points are generous, affording minimal backtracking when you do have to restart.

This is a good time to talk about the wonderful pacing and degree of tension King Kong offers. Reminding me at times of the classic Alien vs. Predator game series, you'll have only a bit of a lull, or problem to be solved, when, suddenly, the jungle explodes with monsters big and small. Much as in the film, machine guns don't work really well on dragonflies, and such a weapon may not be near at hand, so you'll learn to use stakes and spears, sometimes fire. Make sure you've taken your cardiac medication!

"Follow That Ape" —Jack

Of course, you all know from the legend that Kong takes our Ann on a wild journey through the jungle and cliffs of the island, encountering more than leeches along his way. As you switch, on and off, to playing Kong, you'll move to a third-person perspective, which allows you to clearly view the death and destruction you bring to the story—in the hugest of fashions! Your enemies now become the mobile, vicious venatosaurs and almost invincible V-Rex. Only Kong can deal with these guys, and he has a range of choices.

Moving the controller to Kong, we find the options to gently drop Ann to the ground, out of the way, and dodge, swing, grab and throw an enemy, bite, and hit with a jaw-breaking finish! There's no subtlety with Kong—no exploring, wondering what weapon to use. He is the weapon. My wife found mild-mannered me grunting and growling along with Kong as I worked to dispatch a V-Rex. Goodness, the animalistic violence this can bring out in a person! Some of you, I'm sure, will avoid the game for that reason, hoping to keep your inner ape shackled up.

The graphics, settings, voice acting, music, sound effects are all superb. I can find no fault with any of these technical aspects, with the game looking almost as good as any on the Cube (Resident Evil 4 is number one, in that regard). I'm sure the XBox 360 displays an almost photorealistic rendition of King Kong, and that's nice, but I'm more than satisfied with this iteration, particularly on my 43-inch TV with 16:9 ratio enabled.

"Kong Takes Broadway" —N.Y. Times Headline

You remember, I trust, without my giving any secrets away, that Kong is ultimately captured and put on display, at least for a short while. All this before he runs away with Ann to the Jersey shore (just kidding). This sequence of events and play is quite short-lived (literally) and a bit disappointing. I had expected more of a Godzilla, destructomaniac approach, and I felt a bit let down. The film is far superior in the New York City portion. Relatedly, the game, like this review, ends quickly. I spent about seven hours in actual play time, perhaps half of what I had expected. Let's sum up.

"It was beauty who killed the beast," exclaims Carl at the end of the film. Although primarily an action title, King Kong successfully captures this spirit of emotion and involvement. We care about the humans, especially Jack and Ann, but we also care about Kong.

Moving to the highest rank of film-game complements (it's more than a "spin-off"), King Kong comes highly recommended. It's best to see the film first, but the game also stands alone in its own right as a fantastic experience. It's gorgeous, wonderfully scripted and acted, extremely tense and involving. What keeps it, primarily, from a Gold Star award is the length, and perhaps the degree of linearity—as in "don't wander, only go this way." Yet as a rental or reduced-price purchase, I would enthusiastically urge you to experience King Kong the game. Just be prepared, for as the first mate Hayes would say: "Had enough excitement for one day?" Kong is great fun but not a calm game by any stretch!

What I Liked Most About the Game

  • Well-integrated complement to the film;
  • Peter Jackson clearly involved; great script;
  • Professional voice actors really make a difference;
  • Graphics and settings beautifully done;
  • Playing as Jack controls smoothly;
  • A quality, first-rate production.

What Disappointed Me a Bit

  • Length—seven hours went by very fast;
  • Linearity—I'd like to explore the island more;
  • N.Y.C.—It would be fun to throw more cars. The End
[an error occurred while processing this directive]

The Verdict

Pretty good

The Lowdown

Developer: Ubisoft
Publisher: Ubisoft
Release Date: November 21, 2005

Available for: Game Cube Windows Xbox  PlayStation 2 Xbox 360 PlayStation Portlable

Four Fat Chicks Links

Player Feedback

Screenshots

Click to enlarge Click to enlarge
Click to enlarge Click to enlarge
Click to enlarge Click to enlarge
Click to enlarge Click to enlarge

System Requirements

Windows 98SE/ME/2000/XP (only)
1.0 GHz (2.5 GHz recommended)
256 MB RAM (512 MB recommended)
64 MB DirectX 8.1 compliant video card (128 MB recommended)
DirectX 8.1 compliant sound card
DirectX 8.1 (DirectX 9.0c included on disk)
8x or faster CD-ROM drive (32x or faster recommended)
1.5 GB free hard disk space

Where to Find It

[an error occurred while processing this directive]



Links provided for informational purposes only. FFC makes no warranty with regard to any transaction entered into by any party(ies).

[an error occurred while processing this directive]
 
     
Copyright © Electric Eye Productions. All rights reserved.
No reproduction in whole or in part without express written permission.