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I Spy
Mystery Case Files
Review by MrLipid
February 2007
Looking for Stuff in All Sorts of Places
This may be a Four Fat Chicks first: an en masse review of two
different franchises that offer very similar gameplay. The franchises
are the I Spy series from Scholastic and the Mystery Case
Files series from Big Fish Games. The goal in each series is
to find objects cleverly concealed in plain sight. The I Spy
series targets kids ages 610, while Mystery Case Files
is aimed at those 10adult.
I Spy
Opening with Scholastic's I Spy games, let's walk through
the series starting with 1999's I Spy Spooky Mansion and
ending with 2004's I Spy Spooky Mansion Deluxe. Unfortunately,
Spooky Mansion Deluxe appears to be the last completely new
entry in the series.
Both of the Spooky Mansion entries require players to find
objects hidden in rooms, in cabinets, and behind mirrors in (what
else?) a spooky mansion. A talkative skeleton acts as guide. 2001's
Treasure Hunt centers on a small seaside village that has
been host to three pirates. Completing the first round of the game
leads players to the treasure of one of the pirates, and then the
fun begins again with a round of new clues for the next pirate and
then another round for the next. 2003's Fantasy allows players
to explore a fairy tale of knights and maidens, an escape from an
alien planet, and a deep sea quest for a mermaid's treasure. Again,
solve all of the puzzles and the adventure begins again with different
clues.
The appeal of the series, much like the appeal of the Nancy
Drew games, is that players know exactly what they are in for
when they load up I Spy. There will be a rhyme under a complex
image, and the mission is to identify the objects named in the rhyme
with the objects scattered through the image. A typical rhyme is:
I spy my name, a tiny whale,
A carrot, a crab, an eye on a tail;
A connect-the-dots star, a snake, a skate,
Three butterflies, an egg and an eight.
It's tougher than it sounds, and even though the I Spy series
is designed for kids ages 6 to 10, I, an old coot, have spent more
than a few hours looking for the elusive last item remaining in
a rhyme. And then, upon finding it and checking my watch, deciding
that there is time for finding the hidden items in just one more
screen.
Once a rhyme is solved, it yields an item that, when combined with
other items acquired by solving other rhymes, enables players to
solve a final puzzle. The item can be a piece of a paper from a
torn-up rebus, a piece of a treasure map, or even a jewel. Once
all of the pieces have been found in a round of play in Treasure
Hunt, Fantasy, or Spooky Mansion Deluxe, a new level
is opened with new rhymes, and the fun begins again. And the fun
moves a bit faster because the new rhymes return players to the
images they pondered earlier. After a few rounds, most of the items
can be found fairly quickly.
My grandchildren have gone quite mad for the I Spy games
and insist on playing them every time they come over. The games
are challenging but fair. Items are hidden in plain sight. The trick
is knowing which plane of focus the item is hiding in. A velvet-lined
museum display box may have an item, or the silhouette of an item,
hiding in the velvet background rather than in the item-strewn foreground.
A item may be represented by its shadow, its outline, itself, or
its name. It might even be represented by a homonym. And it is not
uncommon to have all possibilities show up in one clue.
I Spy does not have a time limit per rhyme. Young detectives
can pore over a given image as long as they please. And, at least
in this house, they can wander over and ask the old coot where to
find the last of the three smiling faces or where the final bee
or the other bat is hiding.
In terms of richness of gameplay, Spooky Mansion Deluxe and
Treasure Hunt take top honors, with Fantasy and Spooky
Mansion trailing just slightly behind. For those wondering if
this sort of diversion might be of interest, there are some browser-based
samples at the I
Spy website.
Mystery Case Files
Following the apprenticeship of the I Spy games, players
can graduate to the more serious challenge of the Mystery Case
Files offerings from Big Fish Games. There are now three entries
in this hugely successful series, as well as three additional spin-off
wannabe franchises: Hidden Expedition, Travelogue 360, and
Paparazzi.
MCF: Huntsville pulled in over 2.4 million dollars in its
first four months of release, making it one of the most successful
games ever offered by Big Fish Games. Nor did Big Fish Games rest
on its laurels. The difference between the first entry in the series
and the second is substantial, and the refinements in the third
entry make it the best yet.
Not Fair, and Old to Boot
Mystery Case Files games differ from I Spy games
in two critical respects: the first two Mystery Case Files games
(Huntsville and Prime Suspects) pit the player against
the clock (Ravenhearst has a "relaxed" option that
gives players twice as long with each level), and the Mystery
Case Files games aren't as concerned with playing fair in terms
of hiding things in plain sight. A bowling ball, for example, may
be hidden behind something so completely that only one of its holes
is visible. Mystery Case Files is also not above making objects
tiny, hiding them in shadows, concealing big chunks of them beyond
the edge of the screen, manipulating their scale so as to make them
nearly unrecognizable, or making them the same color as something
they are sitting upon or in front of.
There is another element to the MCF games that maymayput
off younger players, at least at first. The objects one is asked
to find frequently come from a time that was old when I was young,
and I was young when Eisenhower was serving his first term. 16mm
film reels, candlestick phones, crank-operated coffee grinders,
manual typewriters, toys from the 1930s: all find a comfortable
home in the MCF game world. I suspect the folks at Big Fish
Games are aiming squarely at older casual gamers, to whom all these
objects will be both familiar and nostalgic.
While the pressure of playing against the clock can be unnerving
the first few times through, players will soon realize that the
Mystery Case Files games recycle their puzzle images the
same way the I Spy games do. The more one plays, the easier
it becomes to find most of the items in the first few minutes, leaving
ample time to find the rest. Plus the Mystery Case Files games
give players hint buttons that can be used to reveal those items
that have remained stubbornly hidden. And if you don't find everything
in time, no problem. MCF games save automatically at your
last completed mission.
Welcome Improvements
Mystery Case Files: Huntsville, the first entry in the series,
ends each mission with a jumbled image of the guilty party against
the backdrop of one of the puzzle images. Players solve the puzzle
with the clock still running. Mystery Case Files: Prime Suspects
offers one of three different minigames at the end of each mission,
adding some welcome variety to the gameplay. The photo jumble is
joined by a "find ten words" puzzle and a slick variation
of Concentration. Mystery Case Files: Ravenhearst locks some
of its rooms with bizarre and intriguing puzzles that feel like
mini adventure games and finishes each chapter with a torn-up diary
page that must be reassembled to reveal the story. Huntsville
and Prime Suspects focus on apprehending criminals, while
Ravenhearst offers a classic gothic tale of madness and haunting.
Where Huntsville presents a series of puzzle images where
the player is required to "just find things," Prime
Suspects mixes it up by offering three different ways to explore
a puzzle image. In addition to the usual "just find things"
mode, there is also a "find things in the dark with a flashlight"
mode and a "find things behind doors or walls with x-ray glasses"
mode. Working against the clock while dragging a small pool of light
across a complex image can be deliciously stressful. Oh, and did
I mention you have to find the battery in one of the other puzzle
images during the mission before you can use either the flashlight
or the x-ray glasses?
While Ravenhearst does not have the variety of search modes
found in Prime Suspects, it does offer a number of clever
puzzle locks that must be cracked before certain areas can be accessed.
(While one can skip those locks that require quick reflexes, skipping
a lock shaves five minutes off one's allotted time and removes any
available hints. Rather than risk the loss of both time and hints,
I recommend going here
for a walkthrough of the puzzle locks.) Players are encouraged to
click everything on a puzzle lock screen to see what happens. Then
the solving begins. Perhaps items need to be clicked in a certain
order or dials set to number hiding elsewhere on the screen. The
puzzle locks can be so engaging that it's a shame Ravenhearst
only allows one to play them in the course of the game. It would
have been great if each solved puzzle lock could have been placed
in a gallery where they could be enjoyed aside from the main game.
Huntsville offers players more than 15 crimes to solve in
more than 20 locations. Prime Suspects offers players more
than 22 levels to explore in 29 locations. Ravenhearst offers
players 21 levels in 32 locations. And, since the clues are randomized,
there is a lot of replay value in all three titles.
Wannabes Hidden Expedition, Travelogue 360, and Paparazzi
As much as I enjoy the I Spy and Mystery Case Files games,
I have not been able to work up any enthusiasm for the Hidden
Expedition, Travelogue 360, or Paparazzi franchises from
Big Fish Games. Hidden Expedition: Titanic offers so much
less than any of the MCF games that it feels more like a
sketch than a fully realized title: same play mechanics, no charm.
Travelogue 360 Paris is simply tacky. The Travelogue 360
gimmick is that the locations are all incredibly sharp nodal
photographs from famous sites ... sites that have been obscured
with hidden objects. I lost interest when I found myself in Saint-Sulpice,
a church second only to Notre Dame in terms of grandeur, which had
been despoiled with superimposed images of alarm clocks, parking
meters, chocolate cakes, barber chairs, and yo-yos. Ack! And then
there's Paparazzi, a title that combines three distinct game
modes (find the hidden objects, find the differences between two
images, take pictures of an elusive celebrity) in a dog's breakfast
of cartoony primary color awfulness. Fortunately, for the curious,
there are demos of all three available.
Verdict
An enthusiastic Thumb Up for the I Spy and Mystery Case
Files games. No rating for Hidden Expedition, Travelogue
360, or Paparazzi.
More Hidden Stuff
Scholastic has released a sort of "Greatest Hides" version
of the I Spy series entitled I Spy Mystery. I Spy Mystery
recycles screens from the previous I Spy games to support
a "solve 13 cases" format.
CD or Download?
Big Fish Games, which began as a download-only operation, is now
offering the Mystery Case Files titles in boxed retail form.
And Scholastic, which started with retail boxes, is offering the
I Spy games as downloads. Anyone else feel a blur in here?
Technical Note
Big Fish Games made some refinements in Prime Suspects. Players
are advised to make sure they have the most recent version (1.3b)
in order to play the final puzzle.
Bonus Hint
Find a certain hidden mascot in Ravenhearst, send an email
to Big Fish Games at the address the mascot reveals, and you may
win the chance to have your face in the next MCF game. No,
I can't tell you which screen conceals the mascot or who the mascot
is, but considering that Ravenhearst is a Big Fish Games
title, which mascot seems most likely to be hiding out in one of
the overstuffed screens? 
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The Verdict
The Lowdown
I Spy
Developer: Black
Hammer
Publisher: Scholastic
Games
Release Dates: I Spy Spooky Mansion1999; I Spy Treasure
Hunt2001; I Spy Fantasy2003; I Spy Spooky
Mansion Deluxe2004
Mystery Case Files/Hidden Expedition
Developer: Big
Fish Games
Publisher: Big
Fish Games
Release Dates: Mystery Case Files: HuntsvilleNovember
16, 2005; Mystery Case Files: Prime SuspectsApril 10,
2006; Mystery Case Files: RavenhearstDecember 15, 2006;
Hidden Expedition: Titanic (aka Titanic: Hunt for Lost
Treasure)July 21, 2006; Travelogue 360 ParisNovember
3, 2006; PaparazziJanuary 19, 2007
Available for: 
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Screenshots
I Spy




Mystery Case Files




System Requirements
Windows 98/ME/2000/XP
Pentium III 500 MHz
64 MB RAM
Where to Find It

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