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Harry Potter and the Chamber of Secrets
Review by Old
Rooster
March 2003
"How Old Would You Be If You Didn't Know How Old You Are?"
Wayne Dyer
Whenever I think of that inquiry from Dr. Dyer, I rarely respond
with an age that would qualify me for Medicare. As one of three
senior citizens of my acquaintance thoroughly involved with PC gaming
as a hobby, I'm pleased to respond that my gaming age interest level
can lead me to be as young as ten!
All this is to say that I find Chamber of Secrets an absolutely
delightful experience for the full range of gamer within mechild
to curmudgeon.
Chamber of Secrets, the second of the Harry Potter movie
tie-in games, complements very well the cinematic experience. Harry,
in his second year at Hogwarts School of Witchcraft and Wizardry,
rejoins Hermione and Ron in a quest to solve a mystery, increase
points for the House of Gryffindor, and unlock a terrifying secret.
"The Whomping Willow's Got Me!" Ron
Developed for the three major console platforms, as well as the
PC, Chamber fortunately takes advantage of PC flexibility
and power, with one major exception to be discussed later.
Following opening background cinematics, Harry and Ron are literally
dumped at Hogwarts by a flying car. The initial plight and subsequent
rescue of Ron provides an opportunity for a fine running tutorial
on the whys and wherefores of control and interface.
You play as Harry, from a third-person, over-the-shoulder perspective.
The mouse/keyboard movement/action combination works smoothly and
well. Mouse-aim is employed for spell casting and wizard dueling.
A map of the overall environs can be activated, as can maps of more
particular locationswithin Hogwarts, for example. Controls
can be remapped, a very nice option for a "console port."
For the great majority of the game, one uses four controls: move,
action (cast magic), jump, and skip cutscene (not available in the
console versions, I believe). Indeed, even the "jump"
action can be made automatic with a setup selection, thereby reducing
needed controls to three.
Pass the Smelling Salts, or at Least a Chocolate Frog!
Harry can fainthow unmanly (unboyly?). It is better than
dying, though. Whether being squashed by the Whomping Willow or
defeated by slime and spiders, Harry can lose his health/stamina
and be returned to the last save point. Fortunately, these "battles"
are not terribly hard, and it rarely takes more than two trials
to pass this sort of obstacle. Of course, in addition to agility
and good aim, the correct spells typically are required. Harry starts
his second year with Flipendo (knock back), Alohomora (unlocking)
and Lumos (open hidden areas) having been previously "learned"
and in his repertoire. A number of new spells will become available
and be needed, including the critical Rictusempra for wizard dueling.
Most of these are quite delightful, with one of my favorites being
Skurge for cleaning up sticky and harmful ectoplasm. Something we
all should have around house! Spells are learned through simple
agility tasks that usually require only one or two attempts to complete,
which also add points to your Gryffindor House.
There are over 100 secrets scattered throughout the game and a
large number of wizard cards to collect. Cards can be traded for
Bertie Bot's Every Flavor Beans, which also are randomly scattered.
In turn, these beans can be used as currency to acquire Quidditch
armor, create a Wiggenweld Potion for health, and secure other valuable
assets for your Hogwarts experience.
Of course, playing the thrilling and beloved Quidditch is available,
as are Wizard duels. These action minigames can be returned to if
one is so inclined.
Harry's fainting brings me to my one major criticismsave
points. Saves are recorded automatically once a "save book"
is encountered. I can live with that, even though I prefer the "save
anywhere" option. What is most annoying, unfortunately, is
that there is, effectively, only one save game! In other words,
your previous save is overwritten every time you enter a new save.
The primary problem becomes that, although the game is quite linear
(it pulls you along a prescribed path), there are possible opportunities
to acquire needed items that may have been missed as you find yourself
encountering a new save book. For the most part, you can't go back.
This can lead to having to restart the game, find what you missed,
and get to that save point all over again.
By the way, chocolate frogs, sometimes difficult to catch, are
the most common way to increase Harry's stamina, avoid fainting,
and are quite tasty as well!
"I Must Have Been Hearing Things" Harry
Without taking away from the story of Chamber, one of the
best of the Potter series, let me say that the game follows the
book and film quite well. A sense of dread pervades the school,
and it's clear that Harry and his pals have quite a mystery to unravel
and monstrous situations to confront. As mentioned, the path is
fairly linear and, hoping that you are properly equipped, the narrative
will deliver you to a satisfying conclusion.
Although not at the level of Unreal
II, by any means, the graphics of Chamber are
colorful and impressive. Hogwarts particularly pleases, with the
attention to detail and such features as the moving staircase done
very nicely. Indeed, one can wander around Hogwarts, not always
immediately following the leading of Ron or Hermione, and explore
common and other areassome locked until secrets are uncovered.
This leads to some replayability of the game, particularly if you
are into how many beans or cards you can possibly find. This isn't
my cup of tea, but some, especially those console-inclined, do enjoy
exploring every nook and cranny to see what they missed.
Accompanying the fine graphics is wonderful voice acting, sounding
very much like the actors from the filmalthough it's not them.
Musical themes are fitting and sound effects effective.
"Give Her the Password, and Let's Go to Bed" Ron
I could chat a lot more about the real depth of Chamber of Secrets,
but it is time to retire, and I am an old guy who has to get
his rest. For a while, though, I mentally joined and teamed with
those who are chronologically age ten, enjoying with them (you)
this highly entertaining and satisfying suspension of disbelief.
Chamber of Secrets is the finest adaptation of a film I
have ever played. The creators have expended obvious loving care
with the game, not content to give the kind of superficial spin-off
(rip-off) we so typically experience. Some have complained the game
is short (10 hours). Well, it took me 20 (not counting replays),
but I also took time to explore, take pictures, and marvel at this
recreation of a second year at Hogwarts. For the child around you,
or the child within you, and any fan of the Potter series, Chamber
comes highly recommended.
What I Liked Most About Chamber of Secrets
- A fine adaptation of and complement to the book and film.
- Hogwarts seems like a large and alive campus to be explored.
- Excellent graphics and superb voice acting.
- Smooth and rather directed gameplay; great level design.
- Harry doesn't die, he faints.
- The game is potentially large and deep, if one chooses.
What I Liked Least About Chamber of Secrets
- The very limiting save game feature.
- The degree of linearity, which may be a plus for some.
- Eye-hand coordination is sometimes really tested.

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The Verdict
The Lowdown
Developer: EA
Games
Publisher: Electronic
Arts
Release Date: November 2002
Available for:

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System Requirements
Windows 98/ME/2000/XP
Pentium II 350
64 MB RAM (128 MB for XP)
16 MB DirectX 8.0 compatible 3D accelerator
600 MB free hard drive space
4X CD-ROM drive
Keyboard, mouse
Where to Find It
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