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Gods: Lands of Infinity
Review by Kristophe
July 2006
The team of Cypron Studios is honored to present to you the
magical "Gods: Lands of Infinity", an original and unique
mixture of 3D RPG and trade strategy. While following an epic
story of unearthly affairs, you can discover the world of Antasion
and experience great adventures by completing side quests; helping
ordinary people with their troubles; or by interposing yourself
into the leading quests for each race or kingdom. This variable
concept of the game is complimented with a turn-based battle system,
which allows you to fully experience the possibilities of your
characters. Game Manual, page 2
And with that, Stefan Pavelka and the Slovak Republicbased
team of Cypron Studios open the reader to the wondrous and enchanted
world of Gods: Lands of Infinity in an experience that could
well result in the game becoming a sleeper hit in the PC RPG genre
for 2006. For a first-time effort, Cypron Studios appears to have
just thatthe game has a very unique and interesting storyline,
one of the finest musical gaming soundtracks, and very fresh graphics
and in-game innovations throughout that (no doubt) will surprise
and delight both the casual and hard-core gamer alike. That's not
to say this game doesn't have its faultsit does! So without
further ado, let us delve into what makes (and what breaks) this
game.
You play throughout the game as the main character, a young heroine
named Vivien. Vivien is the avatar of the God of Fire, Arswaargh.
From time to time you will add various and sundry party members
to your team. While you will have full control of all party members
(at least while they are in your team), essentially you will play
as Vivien from start to game's end.
The game starts out with an introduction to the events that led
to Arswaargh sending Vivien to the unknown world of Antasion from
her own homeworld of Bellarion, which has been in a constant state
of war for centuries. Her mission is to seek out a "counter
weapon" to the awesome power wielded by the God of Darkness,
Mortagorn, against all of the other gods. Unfortunately, Vivien's
divine essence is shattered during her trip and scattered about,
where it is absorbed by the gods of Antasion. Thus, Vivien begins
the game as a fragile novice mortal in an unknown world trying to
accomplish a most godly task. No problem, right?
Essentially, Vivien begins the game as a fighter, though along
the way she can become skilled in alchemy, business (as a trader
of goods) and, toward the game's end, magic. Other than being able
to brew potions for mana regeneration or for healing, I didn't find
much use in becoming an overly skilled alchemistand that was
because I wasn't able to progress very far at leveling up my alchemy
skill due to the fact I was unable to find some of the ingredients
I needed to advance, and I was able to find only one merchant anywhere
who dealt in alchemy goods (and who didn't have half of what I wanted).
Magic looks interesting enoughunfortunately, by the time
Vivien is able to learn it and able to level up proficiently enough,
it is too close to game's end (and too expensive at that point)
to bother with (though Vivien does start out with a rudimentary
knowledge of both fighting skills and magic). Business (or trading,
if you prefer) is a strategy you will learn quickly if you hope
to survive in Antasion. This is because, while combat is both frequent
and a basic requirement (as in any RPG) for gaining experience,
your opponents rarely drop any decent loot or any significant amount
of gold. And while buying cheap and selling dearly sounds easy,
in the world of Antasion, you really do have to plan your strategy
well in order to make a decent profit.
And the constant running around just to try to build up a profit
trading goods was one of my gripes about this game. I don't mind
devising a good economic strategy, but it sure would have helped
if I didn't have to spend so much game time involved in financial
endeavorsand that's where defeating tough opponents (and there
are some tough ones throughout the game) who aren't so miserly with
their dropping of loot would have really helped out. As it is, about
the only way Vivien can accomplish equipping herself with decent
weapons and armor, in addition to paying the day-to-day expenses
of food and drink and potions to restore health and mana, etc.,
is to purchase such things from the other merchants in game, which
requires moneyand that makes it almost mandatory that you
engage in shrewd trading.
Travel is fairly easyyou just find a signpost in the area
of the game map you are in, click on it, then select your destination
on the game map. Combat is all turn-based, very reminiscent of the
fighting system used in Lord of the Rings: The Third Age (for
those of you who might have played that game). As with everything
else, strategy takes precedence throughout this game, and it helps
to save, and save often. Need I say more?
One of this game's strongest points is the outstanding music that
Pavel Krychtalek brings into the gameit is beautiful, masterfully
composed and conducted, and most definitely sets the mood for whatever
you are currently doing in game. Game graphics are another surprise
in that they are most definitely of a high quality that is rare
for a brand-new game developer. Another of this game's strong points
is the incredible storylineit is not only believable, but
stays faithful throughout the game (though the game's ending just
literally screams "sequel"). Plot twists and surprises
abound throughout, so, until you've played the game through once,
you are in a constant state of "what next"?
Tough but very miserly opponents, coupled with having to spend
so much time in "FedEx" mode just to make a profit from
trade, are my only real complaints with this game. I did mention
that Cypron Studios is a Slovakian developer, and it can be obvious
in some of the game's scripting. This is less apparent in the game's
dialogue, but it is noticeable (not that it detracts from this game
at allor at least not for me). I may have missed a minor gripe
or two beyond thisit is rather hard for me to constantly look
for problems when I'm having fun. And I did have fun playing Gods:
Lands of Infinityno question about that at all. 
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The Verdict
The Lowdown
Developer: Cypron
Studios
Publisher: Total
Gaming
Release Date: July 5, 2006
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
750 MHz processor (2 GHz recommended)
256 MB RAM (512 MB recommended)
ATI Radeon 8500+ or Nvidia GeForce 4+ (pixel shader compatible)
(ATI Radeon 9200+ or Nvidia GeForce 6+ video card recommended)
CD/DVD-ROM drive
DirectX compatible soundcard
Windows 98/ME/2000/XP
DirectX 9.c
Where to Find It
Total
Gaming

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