| Geneforge
Review by Enigma
April 2002
These days, gorgeous graphics seem to be all important to many
gamers, especially to us adventure gamers. Those who think that
a strong storyline can overcome simple, cartoony artwork, however,
may enjoy Geneforge, the newest shareware game from Spiderweb
Software. Made almost entirely by Jeff Vogel, the "Grumpy
Gamer" columnist, it's billed as an "Adventure/RPG."
If you think that shareware means short, easy gaming, think again.
Geneforge is huge and far from easy. It can provide weeks
and even months of immersive gameplay for those who like a good
challenge.
You're supposed to be able to play Geneforge without doing
battle with anything, if that's your choice. Geneforge is
all about choice, with multiple endings and plenty of different
paths everywhere. Winning the game through stealth alone, however,
will be difficult enough that only the most resolutely peaceful
adventure gamers will want to try that route. Hey, it's an RPG,
so why not let your prehistoric urges loose and kill something?
Yet, even with all the bloody battles you can have if you choose,
Geneforge tackles some ideas that you normally don't find
in computer games. Although it won't make you think at the elevated
levels of Pilgrim
or Obsidian,
it may pique your thoughts about the ethics of power, freedom,
and especially genetic engineering. That's the premise behind
the game.
An Abandoned Island, Run Amok
You are Andras, an apprentice "Shaper," if that's whom
you choose to play. The Shapers are presumably human scientists
who have learned how to create and shape life into forms that
will serve their needs. On your way to begin your higher education,
your sailing craft, a living being, is slain and sunk by an attacking
ship.
Cast adrift on Sucia Island, you soon learn that the island has
been banned by the Shapers for about 200 years. There you find
three different sects of "Serviles," human creations
intended to serve the Shapers. Left to their own devices, the
Serviles have developed philosophies. The first sect you meet,
the "Awakened," only wants to live in freedom. The "Obeyers"
worship Shapers as their godlike creators, and the "Takers"
actively plan violent revolution against all Shapers.
You'll also find increasingly dangerous creations that the Shapers
abandoned. Most of these will attack you. You'll meet various
characters along the way who will talk with you and give you quests.
And you'll eventually meet the "Sholai," the outsiders
who killed your boat creature. Even they are divided, and you'll
have to decide which side to support.
Your main target, or ally, is Trajkov, whom you'll eventually
meet after a long and dangerous journey. Trajkov has captured
the Geneforge, an incredible, dangerous invention that can give
you extraordinary powers but that also might warp your mind.
Oh Brave New World, That Has Such People In't
Perhaps the most unique aspect of Geneforge is your character's
ability to conjure up creatures to fight for you. I started out
with a nice little red "Fyora," a Tyrannosaurus-like
creature, whom I kept with me for the whole game. I named her
"Nancy." You can make a herd of pets if you want, but
I found that with Nancy and one other creation that I made much
later in the game, I was able to get through almost every challenge.
It's possible to be much more creative than I was, of course.
That's one of the many choices Geneforge offers the player.
I mentioned that Geneforge is huge. You'll find 77 separate
areas to explore, conquer, ignore, or sneak through. Each one
has its own challenge. Some are heavy on combat, some require
"leadership" skills, which you can buy with skill points,
and some require high skills in mechanics for disarming traps.
Only the most determined gamer will be able to conquer, or "clear,"
all areas, but if you can't get where you need to go one way,
you'll always find an alternate route. If you want to be peaceful
you won't be able to clear every area, but you can go anywhere
and grab any object by hasting yourself and running like the dickens.
You'll visit towns where you can talk to the natives. You'll
find ancient tombs full of ghosts, abandoned laboratories, fortified
bridges, winding caverns full of hostile, rogue creations, and
"servile minds," which are large brains resting in trays.
You'll be exploring everywhere, and you'll have interesting conversations
with a collection of odd characters, all of which you must read.
This is shareware, remember.
Death and Salvation
Oh, incidentally, you will be dying in Geneforge, hundreds
of times. Fortunately you can save games anytime, and you can
use a nifty "Quicksave" feature except during combat.
Reloading takes just a second. Additionally, there's an "Autosave"
feature that kicks in every time you cross an area boundary, so
if you forget to quicksave you won't have lost hours of gameplay.
Grabbing Loot and Power
As you wander around you'll find useful and powerful weapons,
make or steal lots of money, and sneak or fight your way through
abundant obstacles. You'll also find lots of chests and dragon
nests and other containers to open, and you'll find hundreds of
valuable or useful objects, far too many, in fact, for you ever
to use or carry. If you find valuable stuff that you can't carry
around all the time, it won't go away if you drop it. I chose
one of the towns and stored my stuff in a big, messy pile.
You'll also find canisters that will give you powers you never
imagined, constantly increasing your strength and giving you some
very special abilities. You start off weak, and you earn points
that you can spend on increased strength or skills as you murder
foul beasts or complete quests.
You can choose to play on "easy," "normal,"
or "difficult" settings. I had to start on "easy"
because I kept getting killed, but I started over on "normal"
once I'd learned a bit about how to fight.
The major choice you'll have to make in the game is which group
of Serviles you want to join, if any. Your choice has major consequences.
If you join the Obeyers, the group loyal to your people, then
your task will be to destroy the Geneforge, although you may change
your mind about that at the end. If you join the Takers, you'll
be allied with the invading Sholai, trying to grab power for yourself.
You'll be fighting different battles in the game areas, depending
on which you choose, and you can replay with different choices
and results.
So It Isn't Gorgeous ...
Geneforge comes as a large download from Spiderweb's site,
so you won't find intricate 3D graphics or lovely sunsets in the
game. Instead, Jeff Vogel fired all his bullets into extensive
and highly imaginative gameplay. Yet the artwork effectively conveys
peaceful valleys, dry wastelands, and interiors, so you'll always
have a good sense of where you are.
You will hear music each time you load the game, along with one
nicely colored screen. Ambient sounds are everywhere, from twittering
birds to howling winds, along with sounds of combat and special
musical trills when you reach another level with your character.
Other than that, you'll be doing lots of reading, harkening back
to the old text adventures.
Bugs
For its size and the fact that it's shareware, Geneforge is
surprisingly free of bugs. My most annoying problem was feeding
one of the servile minds, "Control Four." It was a distinct
quest, but I'd met the beast before I got the quest or the "mind
nutrients." The option to feed it just didn't appear later.
I spent lots of time on that and finally used my brain goo for
another servile mind. It didn't seem to affect the subsequent
gameplay, but it was frustrating.
Every time you load or come back from the dead, you'll see game
playing tips on the screen, but the areas load so quickly there
often isn't enough time to read them through. A collection of
these tips in the instructions would have been a nice feature.
For some odd reason I wasn't able to take any screenshots of
Geneforge at all. We lifted most of the screenshots you
see here from Spiderweb's site, and a few are from the PC demo.
A few times when I let the game sit until my computer went to
sleep, my characters turned into little shadows when moving. Quitting
and reloading the game solved that problem each time.
About three times toward the end of the game, the screen froze,
causing a few more reloads. Other than that the game ran perfectly.
You Can Have Fun Without Gorgeous Graphics
Hey, folks, forget the graphics. People loved Zork and
other text adventures, they loved Gabriel Knight 1 and
other cartoon adventures, and still do, because of great stories
and immersive gameplay. That's what Geneforge offers and
delivers. After playing Spiderweb's other games, Nethergate
and the Avernum series, I missed Jeff Vogel's unique
brand of humor, which was mostly absent in Geneforge. The
game delivers many hours of fun and excitement, though. Best of
all, you can download about the first fifth of the game for free,
play awhile and see if you like it. It's much more difficult than
Nethergate or the Avernum series, so veteran RPGers
won't feel insulted.
Go ahead, try Geneforge for free. If you like a challenge,
you'll have fun. 
|
The Verdict
The Lowdown
Developer: Spiderweb
Software
Publisher: Spiderweb
Software
Release Date: 2002
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
PC:
Windows 95 or later
DirectX 3 or later
30 MB free RAM
25 MB hard drive space
800x600 screen resolution with 16-bit color
Macintosh:
System 8.1 or later
30 MB free RAM
25 MB hard drive space
800x600 screen resolution with 16-bit color
Where to Find It
Spiderweb
Software
|