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The Feeble Files
Review by Orb
The Feeble Files is a 2D cartoon adventure game originally
made in 1997 and brought to the Macintosh by Epic Interactive,
the publishers of Simon the Sorcerer II. It's a comedy
that matches wit for wit some of the most well-known comedic adventure
game productions, and it is every bit as enjoyable as any classic
LucasArts or Sierra game that I've had the pleasure of slapping
into the ol' computer.
It is an animated comedy, cleverly written and well-drawn, with
superb voice acting. The game also has two features that make
it worth every dime the player spendsit is the longest game
I have played (taking into account that The Longest Journey
has not been ported to the Mac, of course), and the puzzles
in this game are some of the most difficult, if not the most
difficult, of any adventure game. This is a game that requires
patienceif you don't have it, don't play it.
The game is third-person, and the main character is an otherworldly
being called Feeble, from the planet Grenelon. Feeble lives in
a society controlled by an entity known as the Omnibrain, an all-powerful,
all-knowing, all-seeing Big Brother. But here the Omnibrain is
a really jolly, smarmy version of Big Brother who balances his
installation of fear in the populace in equal parts to buying
it off with arcade galleries, pill-popping shops, and a zoo with
examples of conquered species floating in preservation liquids,
among other things. It is a society with happiness by decree or
threat, and with this in mind the game is also a clever parody
on the ethics of governmental interference in the lives of its
citizens. But this message is subtle and never hammered home;
rather it is delivered with the best of comedic sensibilities
in a very light, clever manner.
Feeble, a worker in the Crop Circle Division of the Omnibrain's
dictatorial government, known as the Company, unwittingly finds
himself involved with revolutionaries called the Rebellion in
a plot to overthrow the oppressive Company. As a member of this
group of rebels, Feeble enjoys a series of misadventures leading
to a wonderful surprise ending.
One of the finest things about The Feeble Files is the
absolutely sterling writing. The player is given an extraordinary
amount of long, well-played movie sequences, where large chunks
of the storyline are rolled out. This is not a game with a lot
of tedious reading to get the flavor of what's going on; instead
the story is carried forth by well-drawn, richly detailed characters
that are an absolute pleasure to follow.
The graphics feature rendered animation and are well-designed
and consistently amusing and interesting to look at throughout
the game. There is quite a bit of back and forth of the characters
as the game progresses, but unlike other games where this mechanism
begins to wear painfully thin, in The Feeble Files it never
comes off as redundant because there is just so much darned garish,
interesting stuff to look at. Colors are bright; characters are
well-drawn and funny. The movie sequences are just great, with
a real depth to the animation that is very dissimilar to the usual
style of most cartoon adventure games.
The game screen design is very clean, with everything needed
by the player stored in something called the Oracle Systems personal
database, accessed from the game screen by clicking an ever-present
circle in the upper left corner of the screen. In the Oracle,
an encyclopedia is included, and it is important to use not just
to gain valuable clues to solving puzzles in the game but also
because it contains much clever and amusing writing read out loud
to the player by the voice of Peter Tuddingham (previously known
by Brits for his work in Blake's 7 as the voices of Orac
and Zen), who captures well the haughty, autocratic essence of
the overwrought government laws.
The one drawback to the Oracle is the inventory system. Inventory
does not disappear once used, and Oracle does not allow the player
to reorganize items so that used ones are at the bottomin
fact, it keeps the most recent items the farthest away. This system
is cumbersome.
I would be remiss if I did not take the time to say just what
a high-quality job the voice actors do in this game. Led by Robert
Llewellyn as Feeble, the actors bring the writing to life, and
the two work in tandem to make the game an excellent example of
what can be done right in adventure game stories. Llewellyn, a
British author and television performer best known for his portrayal
of Kryten in the sci-fi comedy series Red Dwarf, gives
Feeble just the right degree of bewilderment and irony to pull
the character off properly.
Did I mention that the puzzles are hard? Let me reiterate. These
puzzles are hard. I double-dare anyone to finish this without
the use of a walkthrough at some point. And yes, you can certainly
consider this a challenge. With that said, it's fair to point
out that the puzzles are, at the same time, fun and fiendishly
clever. Some are inventory-based, and some are built directly
into the game. There is an action sequence, but it is certainly
built for the adventure gaming crowd, giving the player unlimited
chances to try it again until she gets it right. A good thing,
as this player was using a trackpad and needed more than a small
amount of leeway. There are also some arcade puzzles that must
be completed in enough quantity to progress to the next portion
of the game, and to those who'd like to know what the secret is
to get through these, all I can say is persistence is your best
tool, as these randomize each time they are played.
Some problems that I experienced that are worth noting: The game
had a repetitive problem of freezing on my computer. I did not
try a pared-down set of extensions, which may have addressed this
problem. It was, however, played on a six-month-old iBook with
lots of RAM, and not a lot of third-party extensions, that is
used almost exclusively for gaming (and this is the first game
to crash like this since I acquired my iBook), so I felt that
this may be more a situation with the game than computer. It was
however, very easy to "Force Quit" the game and quickly
reload, so I wouldn't let someone considering trying the game
be put off by the prospect of these freezes.
Although this is a minor point, the game docs omitted an explanation
of how to use inventory and where it is stored. This caused a
fair amount of frustration and increased the learning curve at
the beginning of the game.
One bonus is that the game comes with a folder of saved game
files so that if one of the devilish puzzles thoroughly stumps
the player, she can still play and not miss the rest of the game.
Whoever had the foresight to do this gets a gold star, as it was,
based on the difficulty in completing some the puzzles, a wise
move. 
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The Verdict
The Lowdown
Developer: Adventure
Soft
Publisher: Adventure
Soft (PC); Epic Interactive (Mac)
Release Date: August 2001 (Mac); 1997 (PC)
Available for:

Four Fat Chicks Links
Player
Feedback
Screenshots


System Requirements
Mac:
PowerPC 180 MHz or faster
Mac OS 8.6 or higher
32 MB RAM
4 MB VRAM
760 MB hard drive space
GameSprockets
PC:
Windows 95/98
Pentium
16 MB RAM
100% Sound Blaster-compatible sound card
4X CD-ROM
25 MB free hard disk space
DirectX-compatible SVGA graphics card
Where to Find It

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