|
Eye of the Kraken
Review by Jen
January 2003
A kraken is a legendary sea monster said to live in Norwegian
waters. Why, then, does the game Eye of the Kraken take
place on the Mediterranean Sea and revolve around squid? This
and the answers to many other baffling questions about the game
probably will never be answered ...
In this third-person, point-and-click game, you play as Abdullah,
consultant to the Sultan. You are aboard a ship bound for the
island of Hyale, and your friend Aboubakar enters your cabin and
shows you a squid sculpture (a "kraken" souvenir). A
mysterious magical artifact has been stolen, and your fellow passengers
are all suspects. You must endeavor to find this Eye of the Kraken
before the ship makes landfall at Hyale, so you set about detecting
stuff.
Eye of the Kraken is a closed-room mystery a la Agatha
Christies's Murder on the Orient Express but instead of
that majestic luxury train you are aboard the not-so-impressive
Glutomax ... and there is no murder, just a theft. The game plays
out over the course of five days, with (usually) three time periods
in each day, morning, afternoon, and evening.
This is a classic detective story, and Abdullah is the Poirot
of the piece. Your fellow passengers include no butlers but four
"twin" servants, as well as Rasputin, the fifteenth
century French poet François Villon, good ol' Vlad the
Impaler, Ophelia (running from a "nasty family situation"
back in Denmark after having faked her own death), and none other
than the mighty Odysseus, among others. You must make your way
around and around the ship, questioning suspects, using inventory
items, and generally having a fine time.
Eye of the Kraken is a linear game; you must complete
all tasks in a given time period to advance the clock. There are
no timed sequences, no mazes, no sliding tile puzzles ... but
plenty of nonsense. Actually, all of the puzzles are completely
fair once you wrap your mind around the game's internal logicbut
they're still silly as all get-out.
The game's humor is its selling point. It is a winning combination
of highbrow and low. Characters throw off casual one-liners about
various historical and mythological figures' anatomical characteristics;
inventory items from time to time include pigeon poop and a lucky
cannonball ... This game had me giggling out louda
lot! My older son was laughing too at some of the more scatological
humor. Many of the jokes, though, would only be funny to a fairly
literate adult.
Eye of the Kraken was created using the Adventure
Game Authoring System (AGAST) and released by Absurdus,
a small team of French-Canadians headquartered in Montreal. The
graphics are presented in an isometric perspective, like that
used in Sanitarium,
and for an indie game the animation and scenery are surprisingly
polishedin fact they are better than those in some second-rate
professional efforts.
There is no voice acting, which is probably a good choice given
the usual level of same in most low-budget productions. Rather,
all dialogue is presented as onscreen text. The game was originally
written in French and translated to English, and both versions
come on the game disk. The translation is well-done, although
some of the English dialogue is rather stilted. These problems
are quite minor on the whole and can even add to the amusement
sometimes.
The cursor will change to red when you pass it over an item that
you can click on; after you click you are presented with a small
submenu of choices of things to do with the item. Saving is accomplished
by clicking an icon at the top left of the screen and naming your
save; saves are limited to nine or ten slots, which proved to
be more than sufficient given the game's stability and lack of
dead ends.
Music is made up of about 20 or so randomly rotating long snippets
of existing pieces sounding like they're from the Roaring Twenties,
which, as best as I can tell, is when the events of the game transpire,
and it comes complete with the gramophone graininess. While enjoyable
at first, it wore on my nerves after a while and I turned the
volume way down low. Sound effects are few and far between but
appropriate where used.
Eye of the Kraken does not last very long; I played in
one sitting of about six hours with no reference to a walkthrough
but a couple of pretty severe stucknesses. It only costs $15,
though, and at that price it is more than worth the money.
The ending practically begs for a sequel, and I will be first
in line to get my hands on it when and if it becomes available.
Eye of the Kraken is the most fun I've ever had playing
an independent game, and because of that I bestow upon it the
FFC Gold Star. If you liked Stupid
Invaders or The
Gene Machine, you'll probably like Eye of the
Kraken too.
(I think the game was called Eye of the Kraken just because
it sounds so nice with Glutomax.) 
|
The Verdict
The Lowdown
Developer: Absurdus
Publisher: Absurdus
Release Date: July 2002
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots





System Requirements
Pentium II 350 MHz
64 MB RAM
200 MB free hard disk space
Windows 95/98/2000/XP
DirectX 8 and later
Where to Find It

Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
|