|
Drowned God
Review by Orb
Drowned God makes not a whit of sense. I just thought
I'd get all that out of the way right at the beginning. In fact,
the story of Drowned God is so unbelievably convoluted
that I half expect it was done on purpose by someone just to see
if any game players were actually paying attention and would try
to figure the thing out. Maybe it was a giant adventure gaming
April Fool's joke.
The funny part of this, of course, is that it really makes no
difference at all if you understand it in the least. Making no
head or tails of the game's story in no way impacts a player's
ability to enjoy it. And that's the greatest thing about this
title, it's a puzzle game masquerading as a regular adventure
game. Oh sure, voices heavy in ambiance intone great and immensely
important things as the game progresses, but as this was playing
along you could answer the phone, watch the TV, or yell at your
kid to go see who's at the door, and it would not make any difference
at all as to whether or not you'd be successfully solving the
next puzzle.
But don't get me wrong. Drowned God is great to look atit's
right there at the top of the list as far as really well-designed
(and well-organized, too) first-person adventure games go. The
puzzles are fun and constructed well. There's really nothing that
the fact of the story's being convoluted ruins as far as gameplay
is concerned.
The music is well-written and as atmospheric and ethereal as
one would expect for the subject matter. The music does loop and,
although entertaining, gets old fast. There were appropriate ambient
sounds, and these definitely added to the overall atmosphere.
Gameplay is straightforward. The player peruses an area and finds
a path or a door, and through exploration finds herself at a puzzle
to solve. The puzzles are all self-contained, which is to say
noninventory. I thought the design of the puzzles in this game
was very unique and clever, and they were some of the most unusual
ones I'd seen. The people designing these actually thought up
some original puzzles to solve, instead of using the same tired
old litany of things like sliders and such. Several of the puzzles
made use of an AI element built into the game. One of them, a
Nine Men's Morris game, seemed particularly devilish until it
became apparent that the AI reduced the difficulty of the game
each third try as the player progresses until the player is pretty
much given the game. Considering the initial difficulty of the
game, this was a stroke of genius by the designers, as this would
keep someone from becoming otherwise bogged down.
The game is played in first-person, and despite this it is not
a solitary gamethere are quite a few characters met throughout
gameplay. Players that love solitary exploration will still find
plenty of it here, so both those who like to wander alone and
those who need a little conversation to keep a game rolling will
find something enjoyable about Drowned God.
The story (you didn't think I was going to bother with this,
did you?) concerns how aliens have been secretly involving themselves
with the history of earth down through the ages, in order to control
and manipulate how the human race perceives itself. Basically,
it's the theory of an alternative Genesis. Throughout the game,
the story unfolds, and it manages to include probably all of the
best and brightest of urban legend conspiracy theories that have
been bought by the best-intentioned people over the course of
the last several decades. It's the writer's ability to include
so many of these in one story that gets the head spinning,
really.
The graphics are really well-drawn and well-designed, and those
of you that like playing games to see great environments and to
walk around in them looking at stuff (yours truly included), this
game will be right up your alley. It has a tremendous number of
pretty prerendered pictures to check outlots of stuff to
make desktop pictures and the like out of.
The game docs thoughtfully include definitions for some terms
the creators (of the game, I mean) thought the budding conspiracy
theorist might need to fully understand, and these are certainly
an amusement all unto themselves. They include Aleister Crowley,
Men in Black, Einstein, Morgan Le Fay, Tesla, Philadelphia, Highway
666, Ark of the Covenant, Victor Hugo, and Arcadia. Go figure.
The docs also include the contact information for ten real-life
UFO groups, in case the convoluted story and mishmash of conspiracy
theories has pulled some chain loose in your brain and you feel
compelled to talk to some live people about what they think about
aliens coming to get them/us.
Unfortunately, the sequel to Drowned God, Cult, failed
to materialize. The creator and writer of Drowned God, Harry
Horse, at one time promised that the followup game would wrap
up loose ends of the story (as if we'd be able to tell). Now,
of course, would be my opportunity to do some sort of "The
Truth Is out There" joke, but I'm gonna skip itthe
pickin's are too easy. 
[an error occurred while processing this directive]
|
The Verdict
The Lowdown
Developer: Inscape
Publisher: Epic Mega Games
Release Date: 1996
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots





System Requirements
Windows 95
Pentium 75 MHz
2X CD-ROM drive (4X recommended)
16-bit sound card
SVGA with 65k colors
8 MB RAM (16 MB recommended)
Where to Find It

[an error occurred while processing this directive] |