| Devil May Cry
2
Review by Skinny Minnie
March 2003
I want to have Capcom's baby. I already knew this when I played
their Onimusha series of console third-person action/adventures,
so I guess I'll have to birth twins for them now. And maybe I'll
even name them Dante and Lucia, sexes permitting, in memory of
Devil May Cry 2's dual protagonists.
I do realize that this second game in the DMC series is
standing in its elder sibling's satanic shadow. The original Devil
May Cry, spawned in 2001, instantly possessed the souls of
countless PS2 owners with its fiendishly addicting third-person
action/adventuring. Although I bought it, I somehow wrongly sentenced
DMC to a not-played purgatory. Only last night did I release
it from its otherworldly coma and target it as my next game to
haunt, but I have unfinished business to attend to first in the
form of this DMC2 review.
Most of the DMC2 reviewers seem to have played the first
game in the past, so I thought it might be enlightening to review
DMC2 solely on its own blessings and curses, without its
Jan having to cry "Marcia, Marcia, Marcia!" so to speak.
Although that said, even Capcom itself seems to assume that players
have already experienced the first game, as there is only the
briefest back-story about how Dante's demon father, Sparda, turned
against his origins and single-handedly stopped a demonic uprising
from consuming earth. How Dante inherited his father's devil-hunting
sword and his human mother's protective amulet are never clarified,
but an old woman calls upon Dante to target a power-hungry demon
camouflaged as a human corporate conglomerate head, and so you
head off to Redmond ... er, I mean you are then flung right into
18 levels of hunting this demon's many different types of minions,
his minibosses (which aren't mini in size but aren't usually hard
to beat) and the demon himself. (A second CD harbors 13 levels
featuring Lucia, a fellow devil-hunter whose life meshes more
closely with Dante's than he realizes when they first meet; their
paths do cross at various points during both games, but Lucia's
moves, weapons and some of the levels are unique to her game.
Even the levels of Lucia's that are staged in the same general
locales as Dante's contain different elements like swimming and
mechanical repairing, and they play out differently.)
Now, I know what you're thinking. "It's maniacal killer
Skinny playing another bloody slasher game." Well, here's
a news flash: I'm not a maniacal killer and I don't play bloody
slasher games! Much like Capcom's Onimusha series, Devil
May Cry 2 has a plethora of provocative puzzles to go
along with its almost gore-free demon hunting. Its heroes also
have more moves than hell has fire, and they're available to you
right from the get-go. You can climb walls, jump into the air
and then hang upside down while firing dual pistols, roll, dodge,
flip, slide, walk, spin in the air and throw daggers or darts,
run, perform attack combos with multiple swords and guns, and
even fly to your heart's content. And don't worry, because you'll
be doing it all with a few simple button commands. Both Dante
and Lucia also auto-lock onto targets and keep firing if you hold
one simple button down, and they can even plummet off ten-story
buildings without taking damage! So to those who might give me
flack, I say, "Don't knock it until you try it!" While
experienced action gamers can perform advanced combos to earn
more powers, even the reflex-challenged will be able to get by
with more basic moves. While you start the game in normal mode,
an easy mode can be unlocked early on for those having trouble,
and the more adventurous can unlock two higher difficulty modes
after playing through the game the first time in normal mode.
The best third-person action/adventures contain many elements
besides fighting, of course. And after such recent disappointments
as Lord
of the Rings: Fellowship of the Ring and Dark
Angel, whose dual representation of adventuring
constitutes picking up brightly glowing inventory blobs off of
the open streets and then being text-prompted on how to walk five
feet and put them where they belong, well, Devil May Cry 2
presents a refreshing alternative. The ever-changing settings
are gothic and colorful (albeit somewhat grainy in some of the
large, outdoor locales), and new twists constantly await you.
You enter one highly explorative scenario after another, facing
devilish traps, medieval statues, and even wall etchings that
all harbor secrets you must uncover to move on. Ancient artifacts
confining devils must be taken from conglomerate-demon Arius's
clutches before he can use them, and puzzles must be solved to
open up new areas. For example, you may saunter into a new scenario,
only to have colored translucent tiles float up from the floor
in a timed sequence all around you. You must then decipher their
pattern and determine how to open that new gateway before time
runs out or the puzzle scrambles and completely changes, leaving
you to start from scratch on another round. There are timed physical
runs, leaps and flights, as well as globe gateways that you must
figure out how to unlock, but moving both Dante and Lucia around
is much easier than moving Lara Croft is, and new challenges abound
throughout the levels. Certain benign-looking objects like paintings
or locked doors also hide secret areas where additional demons
can be fought to earn health and spell power ups, as well as red
orbs that can be used to upgrade weapons or gain new powers.
And yes, there are spells in the form of gems you will uncover
throughout your travels. Remember that amulet that Dante's mother
gave him? Well, Lucia mysteriously has one as well. I'll leave
the "how" for you to guess, but both amulets can house
gems that increase running speed, add lightning and fire attacks
to weaponry, add additional attack spells, or allow their wearers
to fly. Certain amulet gems even refill lowered health when activated.
Both Dante's and Lucia's amulets themselves are called upon for
use via one button, called the "devil trigger." As both
Dante and Lucia are part devil themselves, their amulets allow
their demonic powers to surface for limited times on an as-needed
basis. They both sport life bars as well as devil gauges, too.
The life bars slowly drain with enemy attacks, of course, while
the devil gauges drain with devil-form use and are refilled by
the felling of demons. Demon slaying also produces red orbs, which
can be used for the aforementioned upgrades, as well as for purchasing
health increasing stars, extra lives, poison-cleansing potions
and the like. Red orbs are also hidden about the landscapes, as
are blue orbs and blue orb fragments, which will permanently increase
the length of life bars once in inventory. Any yellow orbs that
are found give extra lives; otherwise, the game can be saved at
each level's end. (There are a few midlevel save checkpoints in
the longer levels as well as right before boss fights, though,
reducing standard console gaming repetition.) And lest you violet
lovers feel left out, yes, there are purple orbs as well, and
these permanently extend the size of the devil trigger gauge when
collected.
The music is excellent, ranging from new age in exploratory mode
to rock and roll during fight scenes, but it especially complements
certain of the backdrops that are more modernized and industrial
looking. (Why Dante's world fluctuates between the medieval and
the futuristic is beyond me, but at least it makes for a lot of
visual variation!) As for the view itself, although the fixed
camera system is out of your control, there are only a few instances
where you can't see enemies in front of you, the most notable
one being while fighting a possessed helicopter boss. The camera
does have a tendency to lurch forward as either hero runs across
the screen, and when it changes angles, sometimes game pad controls
must change direction in response. This is annoying, but it's
something I've run into in other third person action/adventures
as well.
Overall, Devil May Cry 2 is an exciting and diverse
experience, easy on the beginner yet providing harder modes for
the more experienced player. Even though enemy AI wavers, sometimes
being quite tight and responsive and sometimes not, the deluges
of devils vary greatly in appearances, attacks, and movements
and are usually susceptible to certain attacks while being immune
to others. The larger outdoor areas allow for strategic physical
maneuvering, while the indoor locales dictate shorter-range weapons
and moves, but this overall variation, along with the puzzle elements,
are DMC2's greatest strengths and make for enjoyable game
play.
I am awarding this game a solid Thumb Up, its main flaws being
the at times grainy graphics (although the in-motion blur of the
screenshots don't look nearly as good as the actual game doessorry!),
and also its lack of continuing story and character interaction.
(I think Dante and Lucia together couldn't have spoken more than
100 words apiece throughout each of their games!) There is a decent
premise here, and if Capcom had set up the tale to stand on its
own instead of its obvious reliance on past familiarity, this
could have been a Gold Star title. 
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|
The Verdict
The Lowdown
Developer: Capcom
Publisher: Capcom
Release Date: January 2003
Available for: 
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