|
Darkened Skye
Review by Skinny Minnie
February 2002
Sometimes you feel like a nut; sometimes you don't. If you are
newer to action/adventure gaming, or if you merely hanker for
a rainbow of lighthearted fun to appear as you gaze up at the
darkened third-person action/adventure gaming sky, then fire up
that mouse and keyboard and get ready for a yummy treat!
Your chef of the day is Skye of Lynlora. She is a newly orphaned
shepherdess of dwentils (sheep-like creatures) in a colorful fantasy
land where the most exciting event of the year is the annual dwentil-shearing
festival. Skye questions whether there is more to life and ponders
the meaning of the jeweled medallion that her now-missing mother
gave to Skye just before departing on that last fateful journey.
Later, while chasing a dwentil in the fields, Skye happens upon
a tiny, round, orange, crispy-chewy object that appears to have
fallen right from the heavens. As she picks it up, her shepherdess's
staff suddenly morphs into a gargoyle-tipped weapon of war! It
does not take the new resident gargoyle very long to introduce
himself, either. His name is Draak, and he not only serves to
guide you in your control of Skye, but he also fills you in on
the history and the recent happenings of Skye's homeland as she
abandons her dwentils and seeks out a tasteful new life as an
adventuress.
Ages ago, the Great Rainbow arched the skies, and from it flowed
mysterious colored artifacts that enabled magic spells to be practiced
freely by all the world's inhabitants. All was well until modern
times, when the Rainbow was "appropriated" by the villainous
Lord Necroth with his Dark Prism. Magic spells have been outlawed,
except of course for Lord Necroth's, and most but not all of the
rainbow-colored artifacts are now in his possession. Necroth is
obsessed with collecting those few missing delectable confections,
er, artifacts, and as such he routinely dispatches his minions
to comb the countryside in search of them. If others in the population
find those artifacts first, they can still use them to cast magic
spells.
Skye's primary objective is to stop Lord Necroth and restore
the Rainbow to the world by gathering one hidden ancient Rainbow
Prism piece from each land and assembling a new Rainbow. These
pieces were hidden by mages eons before as a precaution in the
event of disaster striking the first Rainbow. Skye is aided by
Necroth's AWOL gargoyle Draak, who has "major issues"
with Necroth. Skye may also be able to persuade other unhappy
inhabitants to join her in her fight against evil, if her puzzle-solving
skills can first lend them a hand when they need it. Skye's secondary
objectives are made clearer as the tale progresses: She must find
out who her mother really was and also learn about the father
she never knew. (Does Darth Vader make a cameo appearance here?
I'm not telling ...)
As you take control of Skye in the story, word has already begun
to spread concerning your newfound orange treasure. Those aforementioned
minions will come after you shortly, so swing that staff and get
cracking! Don't worry if you're a newer gamer, though, because
Skye is quite simply moved around via your keyboard arrow keys
and the mouse. Just click the mouse and Skye will also swing her
staff to attack. You can program the few keyboard commands to
your preference, but the only ones you'll really do much with
outside of the directional keys and the mouse are the Jump and
Use commands. Occasionally you will scroll through your simple
inventory and spell menus (shown as red and blue banners on the
left and right of the screen), but with a little thought and advanced
planning it won't be while under pressure. When coming and going
at will through five lands' worth of 3D wooded hills, oceanic
islands, sunny valleys, and swampy marshlands, you'll be confronting
Necroth's flying vultures, club-wielding herdsmen, court jester-like
dwarves, and green poison-ball spewing bugs. They all want your
orange object, and a Skittle scuttle, er, I mean a little tussle
will ensue whenever they appear.
Other than that, you will need to talk to all creatures great
and small because their wisdom and experience in the various intriguing
lands will help you to attain your ultimate goal. Don't worry;
the conversations are brief and to the point. There aren't even
conversation trees to wade through. Draak attempts somewhat humorous
translations of any unintelligible local dialects.
You should also pick up and collect any items you can for later
manipulation or trade, keeping your eyes open for their potential
uses later. Most of the quite varied types of inventory items
are picked up automatically either when you have Skye run up to
them or via nonplayable character interactions in cutscenes. There
aren't many stereotypical door keys hereinventory runs the
gamut from fish, carved tablets, ropes, skulls, sponges, and exploding
stones to bugs, seashells, garments, and even a venom bottle and
a portable time machine! These are mostly used in whimsical but
understandable puzzle-solving ways to further the story along
and enable the ultimate completion of the Rainbow quest. You may
even add to your confection collection if you play your cards
right with the locals and take a few leaps of faith as well! Hey,
this is Skye of Lynlora we're talking about here, and her life
has a "save the game anywhere" feature, okay?
If you are new to the adventure genre, this game is a great way
to get your feet wet, as oodles of basic puzzles abound in it.
Some do get more complicated as the story progresses, but there
is Skye's "Notebook" area in inventory where giveaway
hints can be obtained if you do get stuck. The one annoying area
for me was a series of three nearly identical forest mazes, which
should have been delivered with a map option! You will eventually
complete all of your forest quests by playing around with your
newly acquired Skittle magic spells, oops, I mean little magic
spells, but more real landmarks in the mazes would have made it
less aggravating!
Some characters and items glow when they can be interacted with,
but others do not give such loud nudges, so feel free to be a
little inventive in your investigating! Some characters will respond
differently or offer new information depending upon what inventory
item you show them. To progress in the story, a giant slingshot
needs to be unlocked, correctly armed, and commandeered for Skye's
cause of right. A coded password in a darkened cave must be deciphered
and used in another location. Secret paths, doorways, and pedestals
must be remotely triggered in up-down-all-around ways, and sometimes
you need to creatively hitchhike from one locale to the next.
Paths through the water to various islands can be made with certain
collectable, sponge-like objects found spawning across the landscape.
Granted, there are a number of jumping puzzles across the water
requiring said sponge-like objects; no Tomb Raider-style
super gymnastics are required there, though. That said, most times
you are simultaneously under attack by Necroth's forces while
jumping, and you will have a puzzle goal of some sort to accomplish
while you are under fire. It is also during those water jumps
that you will meet huge, brown, centipede-like creatures who unpredictably
whip their long bodies up out of the deep and snap at you as you
leap by, attempting to knock you into the water. For you personally,
this may not be a problem. However, "Warrior-Hero-Adventurer-Goddess"
Skye cannot swim! Conveniently, though, there are one-key shortcuts
available for quick save and quick load without ever leaving the
game scene.
One of my favorite aspects of Darkened Skye is its humor.
This is one delicious little romp that manages to blend a streamlined,
lighthearted atmosphere of fun with comedy in a pleasant way.
It even makes fun of its own candied roots every now and then!
The characters in Darkened Skye don't manage the depth
of emotional range that those from games like Anachronox,
The
Longest Journey, or Shadow
of Destiny deliver, but they are humorous in their
own right. Skye herself reminds me a little of April Ryan from
The Longest Journey in both looks and attitude, except
that she is sometimes more sarcastic. There are also some mysterious
soothsayer-type characters in the various lands who reveal little
about themselves in the early stages of the game, but they seem
to know much about Skye and her family and want to help. Skye
even develops an early crush on one of them! You will unravel
their mysteries through repetitive contact as the game progresses,
too. This game has a more fluid and cohesive storyline than many
action/adventures I have played, despite its straightforwardness.
This really is a "people-person" type of game. It's
a little hokey in some spots, but it is more family fare than
many games released today, with the possible exception of all
of the fighting, which even so is completely devoid of gore. The
cutscenes are short but do their part to propel this amusing tale
along.
Graphically, the unique 3D characters are brightly detailed and
expressive, and the vivid 3D environments invoke realistic feelings
for each land. The splashy brown marshlands are alive with jumping
fish, swarming bugs, hopping frogs, and swaying lily pads. The
hills are rich greens and golds with vibrant orange sunshine beaming
from the mountainsides. The oceans are navy and gray, with rocky
islands, rolling fog, and misty skies. The forests are dark, thickly
settled, and roughly barked. The medieval, castle-like structures
house black wrought-iron gates, stone steps, and underground dungeons,
all the while floating like islands in the azure seas. All in
all, the visuals are a pleasant experience! I really had fun taking
screenshots of Darkened Skye, too, especially when trying
to get pics of those truly elusive and rarely seen rainbow-colored
artifacts!
The modernistic jungle orchestrations change with each of the
five lands and are mostly uplifting, only becoming tense in the
more challenging battle locales. The sound effects are minimal,
but seawater does lap onto the shore or splash underfoot, frogs
croak in the ponds, dancing elves play flutes in the forest, and
the Heart of the Forest actually does emit a progressively louder
heartbeat as you approach it. (It probably should have burst into
song with a full brass band after dealing with those mazes to
get to it ... but I digress.) Actress Linda Larkin's vocalizations
of Skye are quite animated and amusing; Ms. Larkin is known for
her previous voiceovers in movies such as Disney's Aladdin
series, where she played Princess Jasmine. Draak's character
is a bit loud and overacted but entertaining at times nonetheless.
Some of the tribal dialects are unique: Fish and mermen bubble
their speeches, and magic creatures garble in high-pitched falsettos.
You do pick up more than adequate amounts of health vials and
plants as you go along that can be used to offset any damage Skye
takes. As far as RPG elements go, this game can only be construed
as an "RPG-lite-lite!" There are no buildups of character
stats or armor. You will, however, come across mana refills that
help to fuel your staff's magic spells once you create them with
those mysterious artifacts you've collected. Think of it as filling
in the Dots (oops, wrong candy reference there, sorry)! The spells
themselves are extremely simple in design and use. They are created
by going into spell inventory, and dragging and dropping those
artifacts into colored wells below each spell's name. Then you
scroll through inventory to the spell you want, like True Sight
(to see hidden items in the landscape) or Prismatic Pulse (a colored
spell attack that damages some enemies more than others). Just
click the mouse to use any selected spell. You can even combine
spells for stronger effects as the game progresses. You do get
round, solid white crosshairs when you use the mouse to aim the
staff for attack spells, too. By the way, Skye's health and mana
(represented by onscreen red and blue spheres) will both replenish
on their own if you wait long enough, but her health especially
will take a while.
If you are a somewhat experienced action/adventurer, you won't
find the fighting scenes or the jumping-under-fire areas to be
too difficult, but the unpredictable attacks can be fun nonetheless.
The fight scenes do escalate in frequency and intensity as the
story nears its end, but tactical maneuvers can lighten the load
and lengthen Skye's life. Some of the enemies can be taken out
from afar. At other times, some baddies can be led away from the
main group and extinguished separately. Fear not, combat newbies,
for you do eventually meet up with some special comrades who will
help you in your end battles, and the early worlds really have
much more puzzle solving than battling anyway. Darkened Skye
starts out in such an easy fashion that you may assume it
is targeted only for younger teens and new gamers, but its difficulty
does increase somewhat as you progress through the story.
All in all, this is a sweet confection of a game that could have
given more to chew on as regards some of the puzzles, but it was
still humorous and fun, with some excitement thrown in besides.
Hey, it's just food for thought, but this was definitely the most
subtle and enticing Skittles candy commercial I have ever experienced
... Oops, did I give that part away already? 
[an error occurred while processing this directive]
|
The Verdict
The Lowdown
Developer: Boston
Animation
Publisher: Simon
& Schuster Interactive
Release Date: January 2002
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots











System Requirements
Win98/ME/2000/XP
Direct X 8.0 or higher (included on disk)
Pentium II 350 MHz (Pentium III 500 MHz recommended)
64 MB RAM (128 MB RAM recommended)
8 MB video card (16 MB recommended)
Install requires 400 MB of free hard disk space (600 MB for full
install)
Gamepad or joystick optional
Where to Find It
[an error occurred while processing this directive]

Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
[an error occurred while processing this directive] |