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Daria's Inferno
Review by Orb
March 2002
Daria is a modern-day heroine of the MTV vein, featured in her
own 30-minute cartoon currently in its fifth season. An iconoclastic
character, Daria is meant to represent the sardonic, nonidolatrized
current crop of jaded youth, intelligent but not overly educated,
wise with the street savvy now necessary to properly survive in
the world.
None of this must necessarily be understood to be able to enjoy
Daria's Inferno, but it does explain why she has become
a successful enough character to have an ongoing series with a
resultant game made from it.
The premise of Daria's Inferno is simple but effective
for the type of gameplay involved. Daria Morgendorffer, the well-spoken,
caustic heroine, has fallen asleep in English class while the
teacher is reading Dante's Inferno. She dreams that she
is now in her own Inferno, a hell taken from the distaste she
finds in her own world. In her dream Inferno, she must find five
items stolen from the school, or the entire student body will
be put on detention.
The game consists of five levels, one for each item. The levels
combine a goodly number of elements from several different gaming
genres, which are put together cohesively in an entertaining package.
The game is played in the third person, but there are no dialog
trees or conversations to control. Characters may be spoken to,
but only to get a simple one-time dialog from them that provides
gameplay clues.
There are inventory-based puzzles in each level. Each level also
has simple arcade sequences involving the avoidance of things
Daria finds irritating, which are usually people. If Daria is
irritated too many times in a gameplay area, you are bounced back
to the main levels screen, a clever device by which you may jump
to any area of the level you are on that you have previously explored.
Being bounced back carries no real penalties in the game outside
of having to rework that particular area of a level again. Many
of the irritations can be eliminated by solving a puzzle to stop
them.
Inventory management is a bit cumbersome, with a method whereby
the player must scroll through all the items until the one she's
looking for comes up. This was a bit redundant and time-consuming.
Also, items that are no longer necessary do not disappear, making
the scroll-through take just that much more time. On the plus
side, inventory found prior to getting bounced back to the main
levels screen stays in inventory, so there is very little redundancy
in gameplay.
Outside of an initial point where a name is entered by the player
at the start of the game, there is absolutely no saving at all
in the game. The game actually remembers where you were last and
returns you there automatically once the game is restarted, and
it recalls what areas so far have been explored. This, coupled
with the painless "irritation" failure process, helps
make the game very immersive and a heck of a lot of fun to play.
The game is controlled either entirely with the mouse or a mouse
and keyboard combo, which latter seems preferable to keep the
character moving along smoothly and out of the way of the irritations.
The game itself is pure cartoon, drawn in a clean, attractive
style. The design is Nancy and Sluggo crisp, with a Beavis and
Butt-head attitude.
It should be highlighted that there is a maze in the gamebut
the maze is in no way repetitious, and it has shortcuts built
into it that are actually a puzzle to complete. A really fun,
unique way to implement a maze that should be emulated, repeatedwhatever,
I'd just like to see more like this.
All of the characters are played by the actors from the series.
This makes the quality of voice acting very entertaining and consistent.
Cutscenes are really just snippets with the same wry sarcasm of
the series. Anyone familiar with the series will immediately recognize
the characters and Daria's usual droll observations throughout.
"Next time," she dryly observes after being kicked out
to the main levels screen, "I won't treat this like schoolI'll
pay attention." Upon reaching an area of the game not yet
accessible, she quips "Must be a good place if I can't get
in."
This game scores pretty darned high on the fun meter. It is not
so difficult that you will get bogged down or need a lot of hints
to keep going. It is also not a terribly long game and can be
completed in several evenings' sittings. It's around the net at
some pretty cheap pricesif you see it, pick it up and give
it a whirl. 
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The Verdict
The Lowdown
Developer: Hypnotix
Publisher: Simon
and Schuster Interactive
Release Date: December 2000
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots







System Requirements
PC:
Pentium 166 MHz or faster
Windows 95, 98, or 2000
32 MB RAM
4X CD-ROM drive
256-color or higher graphics capability
Macintosh:
132 MHz or higher
Power Mac or iMac
System 7.6 or later
16 MB RAM
4X CD-ROM drive
256-color or higher graphics capability
Where to Find It
Amazon.com
19.99

Prices/links current as of 11/18/02
Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
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