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Comer
Review by Jen
In these dark ages of adventure gaming, a beacon did shine into
my eyes and draw me forth into the Renaissance, in the form of this
small game from a small company, Shine Studio. Shine Studio is basically
a one-man operation located in Hong Kong. Kyle Choi, that one man,
loved the game Myst and set about to find its equal. Despite
the plethora of Myst clones, he could not find anything to
compare in his estimation and so set forth to create his own game.
In so doing, the student surpassed his master. (I know how sappy
this sounds, but I am always full of admiration for people who are
talented in so many different areas: computers, graphics, music,
writing ...)
You start off on a high platform overlooking a group of buildings
far below. Your first task is to find your way down from the platform
and into the buildings, and after solving a couple of puzzles, you
are able to view a diorama depicting a maiden being sacrificed to
an angry being inside a volcano and being rescued by another being.
Hmm, you say, what does it all mean? You soon learn that you are
the 28th "Comer" to these strange places, and some of
the illustrious personages that have come before you are Einstein,
Leonardo da Vinci, and Sinbad. Unfortunately, I can't really tell
you much about the rest of the story without spoiling the game for
you because half the fun of the game is watching the story unfold,
or at least your own interpretation of it. The story is deeply philosophical,
dealing with creation mythology and evolutionary theories, and throwing
in a dose of science fiction for good measure. While it built slowly,
it was immensely satisfying by the end.
The graphics are achingly beautiful. All of the buildings are a
mix of traditional Chinese architecture and the modernist, Frank
Lloyd Wright style, with an open, airy feel and blended into the
landscapes. (One of the things I really enjoyed about Comer was
this cross-cultural blend of influences.) The landscapes are varied
and fanciful, from a dry, brown village, to a lush green pine forest,
to a volcanic lakeall are lovely. And although there is not
much animation in Comer, it being a slide-show style of game,
what there is works very well. Even though the graphics are not
the height of technology, they are captivating, elegant, and imaginative.
(I played Comer on my laptop, which has one of those active
matrix LCD screens that lent the graphics a luminescent quality.
Makes me wish I could get one of those screens for my regular monitor.)
The music in Comer is among the best game music I've ever
heard. It is a mix of European classical music from the Romantic
era and original compositions, all arranged or written by Kyle Choi
with a distinct Oriental flavor. Mostly it is small, light music
to fit the small, light places, but occasionally it opens up into
powerful crescendos at exactly the right times. (A separate CD can
be purchased containing the Comer music.) The sound effects
are also well-done. What little voice acting there was is pretty
marginal and hard to hear over the ambient sounds, but since there
were probably two minutes total of voice acting, it did not really
detract from the game.
Gameplay is point-and-click. Just like Myst, there is no
inventory, but there are a couple of spots where you hold something
and your cursor changes to that item (think: pages) until you use
it. There are few or no hotspots, but you usually get directional
arrows indicating where you can look next, and sometimes the cursor
changes to a hand if you can manipulate something. However, other
times the cursor gives no indication that you can do anything, and
so that is part of what you have to puzzle out. The puzzles are
of two types: mechanical and what-the-hell-is-going-on-here, some
easy, some hard. Comer comes on four CDs, and the game unfolds
very linearly such that you only have to change CDs five times total
in the game. There are a couple of instances where I had to trek
back and forth multiple times over the same long pathmove
something, go back and look, go back and move it again, go back
and look again, etc.which I didn't particularly care for.
Comer is easier than Myst, and shorteryou will
probably only get ten to fifteen hours of play out of itbut
it is also more fun and prettier than Myst.
Shine Studio warns right on its web site that you will not like
this game if you did not enjoy Myst, and I would say that
probably is true. However, I did like Myst, and I really
liked Comer. 
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The Verdict
The Lowdown
Developer: Shine
Studio
Publisher: Shine
Studio
Release Date: July 1999
Available for: 
Four Fat Chicks Links
Interview
with Developer
Player
Feedback
Screenshots

System Requirements
Windows 95/98
100 MHz Pentium or faster
16 MB RAM minimum
10 MB hard disk space
8x CD-ROM drive or faster
800x600 display, 24-bit True Color preferred
640x480 display, 16-bit High Color acceptable
Windows-compatible sound device
Where to Find It
Playing
Games 24.95

Prices/links current as of 11/10/02
Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
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