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Chemicus: Journey to the Other Side
Review by Orb
October 2002
Chemicus is the latest release in the Quest for Knowledge
series published by Tivola. Two titles previously released in
the North American market, Physicus
and Bioscopia,
were not only excellent titles for kids, but delights as straight-for-fun
adventure games. Similarly to its predecessors, Chemicus has
an elegant and charming, old-world air that acclimates the player
to science concepts and interactions via a first-person, point-and-click
interface intertwined with an entertaining fantasy story.
Chemicus begins with a young scientist's discovery of
an ancient amulet that unlocks the entrance to Chemicus, a strange
city that is the repository of all chemical knowledge from the
beginning of time. The scientist is kidnapped by mysterious men
who claim he has interrupted the balance between his world and
the world of Chemicus. You as the player find yourself with the
task of journeying to this strange land to uncover its secrets
and save the kidnapped scientist.
With lushly rendered graphics, Chemicus has the feel of
a classic children's storybook. Machines and buildings are flavored
with the uneasy appearance of being quasi-creatures with vivid
facial expressions. The designers cleverly bestowing subtle humanity
on the equipment in the surroundings not only gives the game a
whimsical air, but makes it more kid-friendly. In this same vein,
the cursor is entertainingly designed as an eyeball.
The game features slideshow-style graphics, some really knockout
3D movies, and film-quality music and sound effects. The graphics
themselves are really well-drawn, and it is obvious a lot of time
went into creating a singular look for the world of Chemicus that
gives the place an otherworldly feel. This design flair, coupled
with the detail in rendering, brings to the game immersive eye
candy that can hold its own with the best of any of the top adventure
games published in recent years.
As in all of the titles of this science adventure series, you
constantly are given new areas to explore and puzzle through.
There is quite a bit of back-and-forth in the game, as inventory
found in any given area will be, almost without exception, used
in an entirely different area. Additionally, with a good portion
of the puzzles, quite a bit of inventory must be gathered before
the puzzle can be completed.
Speaking of which, Chemicus has a really nice inventory
systemold items disappear once a new area is begun, and
the player scrolls through items by placing the cursor over one
end or another of the dock holding the items. It's a really nice,
clean design touch.
Although there is obviously a scientific aspect to the game,
as regards chemistry, the designers have kept any other elements
decidedly unconfusing with inventory and puzzles built in such
a way that unforgivable mistakes cannot be made.
The game includes an encyclopedia called the "Brain Center"
that teaches chemistry in a simple-to-understand format while
giving clues needed to solve puzzles. Throughout gameplay, "knowledge
chips" are discovered that, when added to the Brain Center,
increase the amount of accessible information and clues for the
player. Subjects in the encyclopedia run the gamut of basics in
the field, including such things as organic chemistry and electrochemistry.
One does not have to be a studied chemist to be a successful player,
but I can't imagine that it does any harm to have had a class
or two in one's life. The really great thing about how this is
presented is that you are not stuck dealing with any slow-moving
materials or equations; instead you increase your knowledge of
the science through application of principles. Like any of the
titles in this series, the science is not meted out in an unconfrontable
manner, but rather in puzzles that are germane and fit within
the environment.
Saves are unlimited; each one is separate and named as a time
slot. I wasn't particularly fond of this, but it really posed
no problems in overall gameplay. There is, unfortunately, a bit
of CD swapping, but it's not entirely unmanageable. There were
virtually no bugs in the game, and it ran as smooth as glass on
a 466 MHz iBook running OS 9.1.
Chemicus, like the earlier games in this series, is highly
recommended as a learning tool for kids studying chemistry, to
increase understanding and the ability to see concepts in a way
that they can be more easily grasped. It is also a very satisfying
game for adventure game players of all kinds, as long as they
bring their brains to the party. 
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The Verdict
The Lowdown
Developer: Heureka-Klett
and Ruske & Puhretmaier Multimedia
Publisher: Tivola
Release Date: October 2002
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots





System Requirements
PC:
Win 95/98/NT/ME/200/XP
Pentium II
233 MHz
64 MB RAM
50 MB free hard disk space
SVGS graphics card (32-bit)
Sound card
8X CD-ROM drive
Quicktime 5 (included)
Mac:
OS 8.1 or higher
233 MHz
Power PC/G3
64 MB RAM
50 MB free hard disk space
Thousands of colors
Sound card
8X CD-ROM drive
Quicktime 5 (included)
Where to Find It
Links provided for informational purposes only.
FFC makes no warranty with regard to any transaction entered into
by any party(ies).
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