Beneath a Steel Sky
Review by Jen
I recently tried to install a couple of new games with no success,
due either to bugs or system incompatibilities. Finding myself
miffed about the Wintel juggernaut gone awry, I fished around
through my older games and found Beneath a Steel Sky, one
of the earlier games created by Charles Cecil, Tony Warriner,
and the rest of the team at Revolution Software. I have an old
486/33 with DOS 6.22 and Windows 3.1 for just such situations,
and I loaded this baby up.
Beneath a Steel Sky takes place in the probably-not-so-distant
future and opens with a holocaust of sorts. You are captured by
some paramilitary types, and your whole town in the Hobart Gap
is annihilated. You are taken by helicopter to the "City,"
and your ride crashes. You are the only survivor. You ruminate
on your past a bit, asking yourself some questions along the lines
of "who am I?" "what do these people want with
me?"pretty standard adventure game opening so far.
Then you find yourself in a sticky situation, and the game's afoot.
Even though nobody is left, you want to go home because you feel
claustrophobic ... Beneath a Steel Sky. (I hope you're all admiring
the way I worked that inI was quite proud of myself.) In
your efforts to escape, you uncover vast evil (and yes, it lurks)
and find yourself, once again, unwittingly, the only person qualified
to save the world and humankind. Can you do it? Of course you
can. You are an adventurer, after all!
This game was developed by Revolution Software, Famous for Graphics,
and even though the pixels are big, the care taken in the drawings
is very evident. The graphic designer for Beneath a Steel Sky
is comic book author Dave Gibbons (The Watchmen). The
opening and closing cut scenes are in comic book style, but the
rest of the game brought to mind the Broken Sword games
in the quality and style of the graphics. Like those, this is
one good-looking game, despite its relatively advanced age. Some
of the locations were awfully similar to ones in the Broken
Sword games, and another location/puzzle bore a striking resemblance
to one in Revolution's In Cold Blood. In fairness, I suppose
all of us recycle our good ideas from time to time.
Gameplay is standard point-and-click. Left mouse button tells
you about something, right mouse button takes an action, move
cursor to top of screen to display and choose inventory items.
Even though most of the puzzles are inventory-based, they are
organic. Some of the solutions are pretty obscure, but they always
make sense once you know the answer. I do confess to getting more
than a couple of hints for this game. There is a lot of traipsing
back and forth between locations, and a lot of conversation using
inventory trees. (Why designers don't just make these cutscenes
is beyond me. You have to say everything anyway, your choices
don't influence the outcome ... I guess you get to click so you
feel like you're playing something instead of just watching something.)
Although there is no action, you do die from time to time, so
it's a good idea to save often. Fortunately, you get unlimited
saves.
The music is, as usual for games of this period, short loops
repeated over and over (and over) again. I didn't think Beneath
a Steel Sky's music fit well with the game. Even though there
are plenty of humorous moments and the scenery is mostly in light
colors, the overall mood of the game is kind of dark and foreboding,
and the music is bouncy and chipper. Plus it's that electronic-sounding
MIDI music (I probably got the terminology wrong) like you hear
at a video game arcade. I finally got fed up and turned the music
most of the way down. I enjoyed the game much more after that.
The voice acting is not bad, not great. Sound effects are appropriate
throughout.
I had a lot of fun playing Beneath a Steel Sky, and it
was sure nice not to deal with the usual installation issues and
patches galore. These days, it seems that half the game is to
get the game up and runningnot this time. 
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The Verdict
The Lowdown
Developer: Revolution
Software
Publisher: Slash/GT Interactive
Release Date: 1994
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots

System Requirements
IBM PC or 100% compatible with 386 processor or better
DOS 3.3 or better with MSCDEX
2 MB RAM (550 KB free base memory)
256-color VGA graphics
CD-ROM drive (150 kps)
Supports AdLib, Roland, and SoundBlaster
Where to Find It

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