| Atlantis Quest
Review by Toger
October 2006
Atlantis is missing, again. I was fairly sure that I'd uncovered
its location several times before, but apparently that was all just
a dream and it's still lost. The mysterious they have convinced
me that I'm the only person capable of finding the "lost"
continent and the giant solid-gold Chimera statue that sits outside
the Temple of Poseidon. So, armed with nothing but my wits and the
occasional snack, I'm off to scour the ancient world looking for
clues that will lead me to my final destination ... this is my Atlantis
Quest.
We all know how the game works, don't we? (If you've played Bejeweled,
you've got the basics.) Drag-drop or click to match three or
more of the same icons either vertically or horizontally for pointsthe
more matches you make at one time, the more points you rack upand
as the matched sets disappear off the grid, new pieces will drop
down from above. Atlantis Quest is a variation on that theme:
not only are you matching symbols, you're also freeing artifact
shards, tools or bags of money that are embedded into the grid.
These artifact pieces are what the game is really about; free all
of the shards for a specific level and they'll assemble themselves
into an ancient relic such as the Pendant of Elissa (sister to King
Pygmalion) or the Amphora of Dionysius. Once completed, each reconstructed
relic will reveal a map to lead you to the next location such as
Greece, Babylon or Atlantis itself. These sites are really just
a cover for more grids containing more relic shards. As you progress
to each new map, you'll need to complete, on average, seven different
grids masquerading as cities, to reach the next location.
When you run out of legal moves in Bejeweled, it's game
over. Since the object of Atlantis Quest isn't just to accumulate
points but to free up the artifact pieces, running out of available
moves isn't an issuethe game will delete tiles as many times
as necessary to create potential moves when you hit the proverbial
wall. I liked that, a lot. Also, unlike some of its predecessors,
each grid in Atlantis Quest is timedyou'll have anywhere
from five to seven minutes to release all of the goodies embedded
into the grid.
Sounds like a pretty simple game, doesn't it? It is ... in the
beginning.
The first several stages are pretty straightforward and fairly
easy; however, once you get to the third level, Egypt, the game
introduces locked tiles. Until matched, locked pieces cannot be
moved to make matches; they only drop to the bottom of the grid
as other matched tiles fall off. The single locks require two matches
to get them to fall off the grid; double-locked items require a
total of three matches. Then there's the grid itself: at the start
of the game, the grid is a standard 10×10 grid. Eventually,
the appearance of the grids will change, and you'll have to contend
with oddly shaped grids that might have sections missing or contain
walls that won't allow the tiles to fall off the grid. (Having an
artifact stuck behind a locked tile or wall when the clock is winding
down can make you crazy.)
To help you deal with these hindrances, some of the grids also
have tools that can help you release the artifact pieces. You collect
the tools in the same manner as the shards. Tools include a hammer,
which smashes specific tiles (including locked pieces); a shovel,
which removes all tiles sitting directly under any artifact piece;
an hourglass, which adds a tiny bit of extra time to the timer;
and an oil lamp, which rearranges all of the tiles around the artifact
pieces. You'll definitely want to hoard these toolsthey don't
appear in all of the grids, and you'll find that you need them in
later levels.
Atlantis Quest is a pretty colorful game. Each grid is covered
with various treasure pieces such as gold coins, Roman helmets,
ankhs, Goddess Bast statues and medallions; as light passes over
the grid, these treasures dance with light. Occasionally, the grid
will pulse with flashes of light as if struck by lightningpretty,
but it's very distracting when you're attempting to move a missed
artifact piece stuck at the top of the grid and you're running out
of time.
The soundtrack, which changes appropriately as you move from one
country to the next, is fairly subtle and unobtrusive. I did notice
that the music used for the Egyptian levels is repeated in one of
the later levels. Ambient sounds are limited to the clicks of locks
unlocking, shoveling, hammering and shards swooping to find their
place in the uncompleted relic.
Judging by what I've written so far, I'm sure you're wondering
why I decided to go with such a low rating. After all, Atlantis
Quest does its intended jobit's easy on the eyes and ears,
serves up some mindless entertainment and eats time like a ravenous
vulture. I actually enjoy playing this type of game while I let
my brain work on something at the subconscious level. What's not
to love?
Have I mentioned yet, how much I dislike games that punish the
player?
I restarted Atlantis Quest no less than five times. Why?
I couldn't get past the third level. Not nearly enough time for
some of the tougher grids, and I was chewing up all of the tools
I'd accumulated far faster than the game actually gives tools. By
the time I reached the fifth grid of level 3, I was down to zero
extra lives and no tools at all. Game over. When that happens, the
game graciously shoots you back to the beginning of the current
level ... with only your current life.
Question: If I've chewed up all my extra lives and tools getting
to the midpoint of the level, how am I supposed to complete the
level, from the beginning, with no tools or extra lives?
Answer: Scour the internet looking for help of some sort.
A cheat is your friendactually, I found two but I only used
one ... at first. The first trick involves altering the space/time
continuum: changing the allotted time in each map. There are 76
individual maps (contained in eight levels) that must be altered.
Time-consuming, but it works ... to a point. Some of the maps didn't
like my tinkering with the inner workings and bounced me to the
desktop. With those maps, I replaced the altered map with the original
and just dealt with the time issue. (If you decide to go this route,
make sure you save the original maps somewhere. Finicky maps refuse
any alterations at all, even when returning them to their pristine
state.) By doing this, I was able to progress all the way to the
midpoint of level 5 (Rome) before I hit the "no tools, no extra
lives" issue. Restart, yet again.
I know what you're thinking: Why not just reload a previous save
instead of restarting? Atlantis Quest has only one save slot,
and you can only save when exiting the game. <Cue loud screaming
and throwing of objects.>
Time to invoke the second cheat, which involves changing yet another
game file: I tweaked how often I got rewarded with extra lives.
The original file rewards extra lives at every 35,000 points. My
altered file coughed them up at every 1,000 points. By the time
I got to level 5againI'd accumulated well over
300 lives. After that, it didn't matter as much if I ran out of
time as I had an almost inexhaustible supply of lives. Sadly, by
then playing the game was akin to having a ball-peen hammer smashed
into my forehead. I decided that the better part of valor was to
concede to the game. The game wins; I'm taking my ball and going
home.
Atlantis Quest is a puzzle game geared to the casual gamer
or those with only a few minutes to spare between the important
things in life ... like paying your bills. It does its job well
... possibly too well. What starts out as a 20-minute time-waster
can easily escalate into a lost two hours as the game wraps its
addictive fingers around your soul. While I really like this sort
of game, I do not like the fact that the game's difficulty is so
unbalanced as to make playing the latter stages a study in frustration.
If I want aggravation, I can attempt to cancel an online service.
If you're willing to overlook these annoyances, then by all means
seek out Atlantis Quest and lose yourself in the hunt for
treasure; however, if you're like me and play games for fun, then
look elsewhere. 
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The Verdict
The Lowdown
Developer: Terminal
Studio
Publisher: Got
Game
Release Date: August 1, 2006
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
Windows 95/98/Me/2000/XP
800 MHz processor
32 MB video memory
DirectX 8 or later
Where to Find It
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by any party(ies).
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